ishitatsuyuki
Joined 10 years ago
Joined 10 years ago
Maybe this will improve with the adoption of passkeys, where browsers are actually trying to integrate with the system passkeys API (a neighbor to autofill).
[1]: https://strongboxsafe.com/updates/macos-big-sur-autofill/
There are also rule-based PII removal methods as used by Sentry minidump processing and described at [3].
[1]: https://news.ycombinator.com/item?id=37063459
[2]: https://crash-stats.mozilla.org/documentation/protected_data...
[3]: https://docs.sentry.io/product/data-management-settings/scru...
As an alternative approach, https://github.com/mstange/samply processes data streamed from perf and unwinds it in realtime. The unwinding overhead is surprisingly low: it only takes around 1% of (single) CPU per CPU profiled. Solving the disk waste alone has been a tremendous improvement of profiling experience. As a bonus, the unwinding and symbolization works reliably while I frequently had postprocessing not terminating when using the perf CLI directly.
https://twitter.com/affinitybyserif/status/15903262690314649...
Unfortunately it looks like the maintenance state of the pieces around Rellic isn't very good, and it's quite rocket science to get it building. It doesn't have as much UI/GUI as Ghidra either so it's a bit far from accessible right now.
Can't relate. Tailwind works fine with anything that supports PostCSS. I run it with Vite and there's zero issues.
> the state management ecosystem is fractured between vuex and pinia
This is also just not true. Pinia is officially replacing Vuex as the recommended store library for Vue [1]. They're also vastly similar in how they do things, so the knowledge transfer over from Vuex to Pinia. And Pinia just address most of the design goals mentioned in the article in the most simple way.
As for Vue 2 -> 3 transition, lots of the larger UI frameworks in the ecosystem is struggling to migrate, despite lots of efforts on the compat layer to smooth the transition, which is a bummer. But as long as you're not doing those sophisticated things, Vue 2 examples should work out-of-box on Vue 3 as well. There are surely less resources for the composition API, but the official introduction guide has been good enough in my experience.
Carbon components are also the most accessible component set I have seen, and they go through great lengths doing automated and manual accessibility testing.
The library though, is a bit lackluster. It’s tailored for IBM’s internal need, and is still a bit far from a complete framework. So you need to be prepared to write some CSS as well as designing your own components when you need one.
Well, that does say something about the dominance of Chrome...
Input lag is the time between you perform the action and the computer shows that on screen. It depends on your frame rate, refresh rate, and peripheral polling rate, as well as how good the game schedules things (which is what LatencyFleX tries to optimize).
Network ping on the other hand is often hidden away. Whether you are on 2ms ping or 100ms ping, the bullet always goes where you aim at: this is done through rollback netcode [1], which rewinds the server state to the time the action has been performed. I'm not saying that having low ping is pointless, it has an effect on things like peeker's advantage, but the effect of network ping is drastically different from the effect of input lag.
[1]: https://cloud.google.com/storage/pricing-announce#network