ianertson

Joined 9 years ago

Karma
37
Submissions
30
Member since
Oct 24
I'm a self-employed digital monad & developer. On my spare time I mostly work on my compiler or other fun projects.

Born and raised in Sweden.

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Recent submissions

Comment · 3 years ago
Thank you!! Indeed, it's really fun actually
Comment · 3 years ago
It's definitely not a language that needs to be created. I was just in the need for a scripting language in my game engine, and I wanted something that felt like GLSL.
Comment · 3 years ago
Well, I'm going to use it for one of my personal projects. I wanted a scripting language for a game engine that I'm working on, and wanted something that felt like GLSL
Comment · 5 years ago
Right, I'll have to fix this too
Comment · 5 years ago
Yes, this is because Im building it in "dev" for FJB as well. The circumstances should be equal for all benchmarks.
Comment · 5 years ago
Sure, but it was just an example of what kind of things FJB is doing to the code
Comment · 5 years ago
What I mean with "adapts the code through static analysis" is:

1. Finds dead code and removes it 2. It converts nodejs code that isn't compatible with the browser into browser code 2. It converts JS code that isn't compatible with nodejs to nodejs code

It tries to always make things work both in nodejs and browser js.

One example is the optional chain syntax which doesn't work in nodejs but works in the browser. FJB converts it to something that works everywhere.

Comment · 5 years ago
I'm planning to make the typescript support an optional feature, so that one could integrate something else.

We will see.

Anyhow, appreciate your feedback.

Comment · 5 years ago
Thanks for the tip, will make sure to fix this
Comment · 5 years ago
Hey!! Great to see you here ;)

Yes that docs page is actually auto generated from the github README, and it doesn't convert the links to anything appropriate

Comment · 5 years ago

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton