hyung
Joined 17 years ago
Joined 17 years ago
- Starting from different points in the piece also provides a good subtle variation.
- Playing the piece at different octaves.
I think a lot of people would like to see what the app might look like before giving away their email address.
(I run 24/7 operations in Vietnam, I'd love to talk shop.)
Also, ImageOptim provides a GUI that does lossless PNG compression:
A few major challenges:
- Designing a game that is fun and intuitive to play with a wide variety of input controllers (touch, mouse, keyboard, joystick).
- Handling the entire spectrum of screen resolutions, from older iPhones to high-end desktop computers. The game would also probably need to work in both portrait and landscape modes.
- The QA effort alone could be huge. Testing on quirky desktop browsers or buggy Android devices alone could be a dealbreaker.
- I'd argue that the time spent trying to figure out a game design or technical workaround for a particular platform would be better spent focusing on one platform and making the game more fun. In my experience, trying to make a fun game involves a lot of trial and error and iteration, and I personally don't think I could do it if I also had to keep in mind multiple distinct target platforms.
I can envision a couple one-button games like Angry Birds or Tiny Wings possibly having a chance, but even in those cases, I'd argue it'd be better to nail one platform first and then incrementally add other platforms instead of spreading oneself too thin.
(This doesn't explain everything for Google, but I'm sure it was a factor.)
I can't find the exact news article, but this one is close ($200 profit/half day!):
http://www.dnainfo.com/20110628/midtown/kids-set-up-lemonade...
We found that vanilla long-polling works sometimes on iPhone and some Android phones. But it often introduces huge latencies, and it often just fails for no apparent reason on some Android devices.
Our solution so far has been to roll our own mobile networking layer, with redundancies and timeouts especially tuned for mobile.
I've been working in the crowdsourcing field for several years now (our workers are from Vietnam), and can understand that the profit margins can be very thin for some of the more basic tasks.
Drop me a line if you're interested in branching out to Vietnam.
Founded and scaled the Gear company group to 6,000+ employees, 8+ countries, 7 cats, 1 dog. Solo founder, no outside investment.
gearinc.com geargames.com