hyperlogic

Joined 18 years ago

Karma
54
Submissions
23
Member since
Mar 3
I'm a VR developer, currently living in San Francsico.

My personal blog http://www.hyperlogic.org

My github code http://www.github.org/hyperlogic

View on Hacker News

Recent submissions

Comment · 2 years ago
It identifies objects in a 3d scene. Where in this case the 3d scene is captured using a technique called 3d Gaussian splatting.
Comment · 3 years ago
Comment · 9 years ago
Comment · 9 years ago
Comment · 10 years ago
Comment · 10 years ago
Comment · 10 years ago
Comment · 10 years ago
Comment · 11 years ago
Comment · 11 years ago
Comment · 11 years ago
Comment · 12 years ago
San Francisco, CA

DeNA West

DeNA - Mobile Innovation with a Smile

size: 201-500

status: Public

founded: 1999

http://www.denajobs.com/

We are...

Mobile. Games. San Francisco. Global. Entrepreneurs. Please call us ‘D-N-A’: we make games, a social games platform, e-commerce products and other services for mobile devices.

We believe mobile is the future of human communications and entertainment: we aim to impact and delight this mobile world.

...and...

We have an entrepreneurial office culture. We work hard, we push ourselves to excel, and we smile in the face of the impossible.

We're building things that have never been built, learning together how to delight a rapidly evolving mobile app market. At DeNA you have the potential to reach tens of millions of people with your work.

What we're working with...

ios android unity node.js go objective-c java ruby sinatra ruby-on-rails javascript git github google-app-engine aws redis mongo cassandra fabric cucumber rspec jenkins linux osx

We develop backend systems to power hundreds of iOS, Android and Unity games. The backend API services are written in Ruby, which we are transitioning to Go. The native iOS and Android client SDKs we produce call directly into the backend services, often via a proxy layer in Google App Engine. We use enterprise Github to manage our code, and regularly contribute to numerous open source projects.

We are constantly iterating towards higher availability, scalability, and performance within all our services and components. We strive to serve more requests, faster, and on fewer servers.

We have great benefits:

  * Breakfast, lunch & dinner. Snack wall (healthy & junk).
  * Beer on tap
  * Weekly yoga.
  * Gym reimbursement.
  * Intramural soccer, softball, basketball & more.
  * Customizable ergonomic set-up.
  * Apple portable computer & Apple Cinema Display.
  * 13 paid holidays.
  * 120 hours accrued PTO.
  * Flexible work schedule.
  * Standard HMO/PPO & company covers 100% of premiums.401k.
  * Stock-based benefits.
  * 2 performance reviews/yr.
  * Paid maternity and paternity leave.
  * Off-site dinners, milestone celebratory outings, regular happy hours.
185 Berry Street

Suite 3000

San Francisco, CA 94107

Comment · 14 years ago
I'm a gamedev and I actually use this as in interview question. Getting people to understand this distinction is the difference between pass and fail.
Comment · 14 years ago
Correct me if I'm wrong, there is no reason to numerically integrate this. This is not a differential equation. The integral solution is a simple function that can just be evaluated.
Comment · 14 years ago
> "By any measure Lua is complete shit and yet Carmack made it popular by using as the glue for most of his games."

This just isn't the case. In recent games iD software has moved away from using scripting languages at all. Later in the same talk, Carmack praises iOS for reversing the trend against Java and bringing back native languages. Saying that native languages are the only way you can get predictable performance for things like smooth scrolling.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton