hurricaneSlider

Joined 11 years ago

Karma
194
Submissions
100
Member since
Apr 23
CEO at game tooling startup https://wbbl.co

Former CTO at https://stitch.money

Hobbyist game developer: http://ncthbrt.itch.io/

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Recent submissions

Comment · 5 years ago
Comment · 6 years ago
If you're looking for a gitops alternative that can make use of AWS KMS, Azure KeyVault and Google Cloud KMS, would highly recommend kamus (https://kamus.soluto.io/). Allows secrets to be safely managed in source control and also has an AES mode ideal for local development.
Comment · 6 years ago
Unity feels like it runs best on Windows to me. Metal bugs caused quite a few Unity issues for me when I was developing on a Mac. That was a year or so ago, so maybe the situation has improved.

Also a lot of useful 3d content creation software is Windows only, or only supports CUDA acceleration, so implicitly rules out Mac from being a first class citizen (e.g. substance painter)

Obviously not every game is the same, or needs fancy tooling. But Windows feels like it just works for game dev.

Comment · 6 years ago
That's fair. I haven't used it in that context.
Comment · 6 years ago
Have you looked at Hasura (hasura.io)? Allows you to carefully expose your database as an API, while allowing you to build serverless endpoints for validation, business logic and side effects. Bakes in authorization as a first class concern. There are some other similar alternatives that do much the same.

Think it's a mistake to consider GraphQL as a drop-in replacement for REST, writing a vanilla GraphQL server is indeed quite arduous as there is a lot of important concerns like auth that you don't get out the box.

But if you're just wanting to expose your database in a controlled and secure manner, with a smattering of business logic, think some of the technologies that have evolved around GraphQL like Hasura and PostGraphile can make it a joy to use.

Think the wonder is that the schema definition language/schema introspection wasn't just tacked on at the end (unlike REST w/ Swagger and OpenAPI) so all these tools have developed around the tech. There is also a bit less of an object relational mismatch than in REST.

Comment · 6 years ago
Seen a lot of comments to the effect that 30% is not a lot.

But what about corporate taxes, what about things like the game engine getting a cut (often an additional 5%), etc?

Apple Developers end up getting a slice of a slice.

That 30% is large enough to make whole business models unviable. You need 30% more sales or raise prices commensurately. That's a lot.

You'll probably have to spend more on customer acquisition to achieve those numbers as well as you start to eat into the long tail of customers. This eats into profits.

The cut probably also impacts the quality of experience, particularly for things like freemium games, as you need to monetize more aggressively to make up for the Apple tax.

Comment · 6 years ago
Comment · 6 years ago
> usable only for internal projects where you have full control of who has access to your system, and can't bring it down because you forgot an authorization on a field somewhere or a protection against unlimited nested queries.

As someone who is building a public facing GraphQL API, I would disagree with this. Directives make it easy to add policies to types and fields in the schema itself, making it amenable to easy review.

A restful API also has the problem that if you want fine grained auth, you'll need to remember to add the policy to each controller or endpoint, so not that different.

The typed nature of GraphQL offers a way of extending and enriching behavior of your API in a very neat, cross cutting way.

For example we recently built a filtering system that introspected over collection types at startup to generate filter input types. We then built middleware that converted filter inputs into query plans for evaluation.

I previously worked at another company that offers a public REST API for public transport. Public transport info is quite a rich interconnected data set. Despite efforts to ensure that filtering was fairly generic, there was a lot of adhoc code that needed to be written to handle filtering. The code grew exponentially more complex as more filters were added. Maybe this system could have been architected in a better way, but the nature of REST doesn't make that exactly easy to do.

Bottom line is that I feel for public APIs, that there is a lot of demand for flexibility, and eventually a public facing RESTful API will grow to match or even exceed that of a GraphQL API in complexity.

Comment · 6 years ago
Twitter allows you to import blocklists I believe. Some of these lists have been widely circulated.
Comment · 6 years ago
You've obviously put a lot of time and effort into building and documenting this framework.

Would highly suggest adding more visuals and some way of very easily playing with runnable demos. Games are inherently audiovisual artifacts, so the lack of audiovisuals on the site is a bit of a negative signal.

Comment · 7 years ago
And I think the engine is generally heading in the right direction now.
Comment · 7 years ago
> OTOH there's Unity, who never developed a large game themselves, only demos and samples.

Possibly to the engine's detriment (though a cottage industry of add-ons in the assert store has helped bridge the most serious gaps)

Comment · 7 years ago
Note to andrewpierno and Donny Mack. I'm not necessarily attacking you for copying legal notices, but it's important to ensure that such notices are accurate and relevant to your company.

For instance there is still the mention of lodging Form ADV Part 2A Brochure with the SEC. If you have not done so, this may be in fact a fraudulent claim and could get you in trouble later on.

Comment · 7 years ago
If you look at legal disclosures on the website (https://seedcamp.io/disclosures), it mentions AH Capital Management LLC. Which is the same company name as Andreessen Horowitz (https://www.bloomberg.com/profile/company/1299044D:US)

Unsure if that is significant, actively misleading, or simply coincidence. I'd lean towards the former given that both are apparently registered with the SEC, though my confidence bounds here are quite wide as I am not sufficiently knowledgeable of the rules behind company names in the US.

A final possibility that I've only just considered is that this disclosure was (poorly) copied from a16z's website.

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