Recent submissions

Comment · 2 months ago
Comment · 8 months ago
Pretty slick! And I really enjoyed the interactive, destructible house at the top :-)
Comment · 8 months ago
Comment · 9 months ago
Really slick, thanks for sharing! I haven't dug deep into the menus yet, but I would love a way to increase the text speed.
Comment · 1 year ago
I've been dealing with the same issue for the last week or so, but just found a solution!

Install the GitHub CLI ("brew install gh" or similar), authenticate with your GitHub credentials ("gh auth login"), then run the following:

gh api --method PUT -H "Accept: application/vnd.github+json" /notifications -F read=true

Blue dot gone! :-) This marks all notifications as read, which clears the phantom notification from the deleted account.

Comment · 1 year ago
Wild World was actually the first Animal Crossing game I played! Back in the day, I remember using a browser-based pattern creator, then tapping it out by hand paint-by-numbers style with a DS stylus (which could easily take the better part of an hour). I think past me would let out a sigh of relief knowing future me finally automated it :-)
Comment · 1 year ago
Same! It's such a special game. There's something about the original that the newer ones never quite recaptured. Maybe it's the slightly rougher edges that give it character.
Comment · 1 year ago
I'm a big fan of Hunter's work! His videos definitely informed this one. I would love to do a collab given the chance.
Comment · 1 year ago
Could this be a new hit game genre? :-) I'm not sure it comes across in the video, but it's actually surprisingly fun. I say "1ish fps", but it actually runs at a variable framerate – faster when the snake's head and tail are closer together, and slower when they're further apart. This means that, on your way to the next apple, you can try slithering close to your tail for a short speed boost. It can be a little risky, but I think that adds to the fun.

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