Recent submissions

Comment · 2 months ago
Thanks!

It has been amazing. I had no intention of signing with a publisher initially but when my demo blew up a lot of cool publishers started reaching out. In retrospect I'm really glad I didn't self-publish considering how much that goes into releasing a game. I was very naive, so wouldn't have done it without their support.

Comment · 2 months ago
Comment · 2 months ago
Thank you! The demo is very old by now and the full game is almost a complete rewrite, but I hope people will like it.

It's my publisher (Hooded Horse) handling it so not sure about the exact process. I don't think it's easy to get a day 1 deal though so I'm very grateful for it.

Comment · 2 months ago
The final stretch of getting my game ready for release next week: https://store.steampowered.com/app/2764460/Sandustry/

It's an automation game and factory builder with "falling sand" physics. Think Noita meets Factorio.

Comment · 4 months ago
I used to run a small MMORPG. I only had to ban a player once but when I did they made it their life's mission to get around it and spam profanities. They went through every proxy in existence and I had to resort to banning whole IP ranges to keep them out.
Comment · 8 months ago
CrossCode is a marvel in that they had to build their own runtime: https://news.ycombinator.com/item?id=41155807

I think the most famous Electron game is Vampire Suvivors, but it has since been ported to Unity.

Comment · 8 months ago
What Discord server are you referring to? Would love to join.
Comment · 8 months ago
Actually even higher level than that: it's all JavaScript, but it relies heavily on multithreading (see the linked Noita talk, which uses the same model). But basically:

The world is divided into chunks and the threads are processing them simultaneously in an even-odd checker pattern to avoid race conditions. When all pixels settle in a chunk it falls asleep and can be skipped altogether until an active pixel enters and wakes it up again.

Comment · 8 months ago
Yes, that talk has been instrumental for my game. Highly recommended!
Comment · 8 months ago
Awesome. I wasn't planning on signing with a publisher but now I'm really happy that I did.
Comment · 8 months ago
Comment · 1 year ago
Beautiful blog post!

I've built something similar and have yet to find a compelling use case for it. In my mind it seemed like such an obvious idea that I thought I'd start using it instead of Wikipedia. However, in practice I seldom care about the broader or more specific topics for the thing I'm looking into. It's strange though because I'm a compulsive rabbit holer but it just doesn't trigger the same urge to explore related nodes as Wikipedia does.

With that said, this UI is much slicker so maybe that is the missing piece.

Comment · 2 years ago

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton