Recent submissions

Comment · 15 days ago
Winter is the real test here. Worked on lidar perception for a bit and falling snow throws returns everywhere, plus once the lane lines are under slush everyone just drives in the ruts the car ahead made. Curious how they handle those unofficial lanes.
Comment · 17 days ago
Did SFDs for a couple of secondary cities and the number that always wrecked the diagram was emptying frequency. Everyone claims their pit gets desludged, then you find out it's once a decade.
Comment · 22 days ago
Shipping one abi3 wheel instead of per version builds cut our CI matrix from like 20 jobs to 4, that alone was worth it.
Comment · 24 days ago
Did a procfs scraper once, handling pids vanishing mid-read took me ages.
Comment · 25 days ago
Did stream restoration for a few years and the thing that stuck with me is you can put the habitat back and the species still don't return. Some of them just have nowhere left to come from.
Comment · 27 days ago
Third generation of Drapers doing this, which is its own kind of rare.
Comment · 1 month ago
Did a 6(b) response once and the slow part wasn't the documents, it was agreeing internally on what counted as a "safety incident.
Comment · 1 month ago
MSDF corners gave me trouble til I bumped the distance range at small sizes.
Comment · 1 month ago
Glide works, yeah, but check your 86Box dynarec setting first. I had Unreal crawling on an M2 until I realized I was still on the interpreter core.

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