Recent submissions

Comment · 3 years ago
Yep love the ease of Heroku, just not a big fan of the $7/mo per container model since I have a lot of apps to host. Dokku looks like a great option for getting the Heroku experience on cheaper compute though, will check it out!
Comment · 3 years ago
Oh interesting, I didn't know cloudflare offered serverless environments. I'll have to look into them, sounds like the free tier is generous with 100k requests per day
Comment · 3 years ago
Oh adding a CI pipeline into the server is smart, that probably makes deployments a breeze. I mainly deploy manually with scp, would be awesome to automate that with a CI/CD flow haha

Same here on containers, in theory they seem great but my projects have been small enough where a container feels like more hassle than it's worth. I might need to just take the time to learn Docker properly though

Comment · 3 years ago
These look like great options, I'll check them out. Dokku looks like it could be a good balance between offering a managed server experience while letting me deploy multiple apps to a single instance
Comment · 5 years ago
Love the suggestions and imagination with what’s possible, I think a lot of that is achievable using the existing technologies. I can see the future of AR, instead of buying a TV and a separate Netflix/content subscription, the content subscription would come with the ability to project its channels directly onto the walls using AR!
Comment · 5 years ago
Yup agreed, I’m guilty of spending arguably wayy too much time brainstorming the “perfect” name for projects in the past and figured that time is better spent in development making the product better, worst case scenario I could probably rebrand down the line.

Now that you mention Canv-O-Matic, it’d be pretty unique and I like how it implies an automatic canvas!

Comment · 5 years ago
It could potentially be "feature flagged". The client could ship a new version with all the resources/code they need for a specific feature, but a setting on the back-end determines if the feature is enabled or not. That way, Apple could easily toggle this feature on at any point by changing the flag's value on the back-end, without needing to ship an entirely new 15.x.x binary
Comment · 5 years ago
Love those suggestions, thank you for your comment! Definitely agree on adding better support for the non-LiDAR devices, I've noticed it's really hit or miss when placing and should be easier to correct
Comment · 5 years ago
Yup that's a great question, I think generally speaking that is a really difficult problem in the AR space, which I think is part of the reason why most AR models still look fake or have the uncanny valley.

Using the ARKit libraries, it gets handled automatically for the most part. I think there's a lot of computer vision/image processing algorithms running in the background that potentially pick up on shadows/reflections in real world objects, which help it determine the white balance/color temperature of the room. I'm no expert on it myself though and not 100% sure on the science behind it

Comment · 5 years ago
Yeah I agree "Canvify" doesn't exactly roll off the tongue nicely. I probably could've spent more time brainstorming a better name, but mainly I wanted something unique and somewhat related to artwork/canvases. For better or for worse, it's such a unique name that this is the only app that shows up in the App Store when searching "canvify"!
Comment · 5 years ago
Thank you, happy it worked for you :) yup that's a great call, adding support for different units is in the works!
Comment · 5 years ago
Yup the superimposition is currently setup to ignore light in the room. I experimented with having it respond to light in the room, but ran into issues with the image rendering way too dark. I'll spend some more time fine tuning it and seeing if I can get more realistic light rendering into a future release
Comment · 5 years ago
Unfortunately the app won't even compile on the simulator, it seems like some of the AR libraries aren't actually available when building for the simulator. I have to test on real device each time for the time being. That would be super cool if there were virtual rooms to test AR code in, I feel it could expedite some of the development time haha

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