hermet

Joined 2 years ago

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8
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26
Member since
Dec 7
Hermet Park
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Comment · 9 months ago
Comment · 9 months ago
Blend2D is a CPU-only rendering engine, so I don't think it's a fair comparison to ThorVG. If we're talking about CPU rendering, ThorVG is faster than Skia. (no idea about Blend2d) But at high resolutions, CPU rendering has serious limitations anyway. Blend2D is still more of an experimental project that JIT kills the compatiblity and Vello is not yet production-ready and webgpu only. No point of arguing fast today if it's not usable in real-world scenarios.
Comment · 1 year ago
Comment · 1 year ago
Comment · 1 year ago
ThorVG is essentially a real-time graphics engine. Sprite sheets are part of Godot's integration strategy, not a limitation of ThorVG.
Comment · 1 year ago
there are some approaches: Analytic AA, SSAA, MSAA, SDFs, etc.
Comment · 1 year ago
Current ThorVG itself is more like of a graphics engine; interactivity is typically handled at the toolkit level feature.

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