henriquegodoy
Joined 2 years ago
Joined 2 years ago
I can already see how this evolves into something where you're basically managing a team of specialized agents rather than doing the actual coding, you set up some high-level goals, maybe break them down into chunks, and then different agents pick up different pieces and coordinate with each other, the human becomes more like a project manager making decisions when the agents get stuck or need direction, imho tools like omnara are just the first step toward that, right now it's one agent that needs your input occasionally, but eventually it'll probably be orchestrating multiple agents working in parallel, way better than sitting there watching progress bars for 10 minutes.
This is exactly why something like arc-agi-3 feels so important right now. Instead of static benchmarks that these models can basically brute force with enough training data, like designing around interactive environments where you actually need to perceive, decide, and act over multiple steps without prior instructions, that shift from "can you reproduce known patterns" to "can you figure out new patterns" seems like the real test of intelligence.
What's clever about the game environment approach is that it captures something fundamental about human intelligence that static benchmarks miss entirely, like, when humans encounter a new game, we explore, form plans, remember what worked, adjust our strategy all that interactive reasoning over time that these text adventure results show llms are terrible at, we need systems that can actually understand and adapt to new situations, not just really good autocomplete engines that happen to know a lot of trivia.