heliographe

Joined 2 years ago

Karma
251
Submissions
39
Member since
Oct 24
https://heliographe.studio

I’m an independent developer based in Tokyo, building tools for photographers and visual artists.

Before that, 13 years in the Bay Area in startups/big tech.

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Recent submissions

Comment · 21 days ago
Author here, and yes - I am much more interested in what a local processing/open source version of this would entail, than a Meta/Amazon/etc. version.
Comment · 21 days ago
Haha cheers! I should join one of those meetups again. And yes, it's funny how recognizable Japanese interiors are.
Comment · 21 days ago
It's a good thing that most inventors don't fall for the "something vaguely like this has been tried with inferior technology before, and it sucked" line of reasoning, or our world would look very different :)
Comment · 21 days ago
The appeal of the lightbulb form factor is that you can mount it in a portable base to move it around the house; or in a fixed socket for broader room coverage.

It's not mentioned in the piece, but for the latter I don't see any technical obstacle to having several of these in different rooms in the house, or a couple in the same room to augment coverage.

Comment · 21 days ago
In that demo, the lightbulb sits on the desk, less than a meter away from the page. What feels implausible about this setup? This is kind of thing you can do with your smartphone today.
Comment · 21 days ago
Author here; I was definitely inspired by my visits to Dynamicland many years ago, which Folk Computer is also inspired by.

One big difference in direction is that Dynamicland + Folk Computer use projector+computer vision as substrate to try and reinvent/rethink the interactive/dynamic medium, and what end-user programming could be (which is very cool).

In that way I am much less ambitious; this exploration is more about how there is an entire class of existing interactions (the ones showed in the piece) that we perform today on screens, that could be much more interesting + collaborative if overlaid in the real world. And I am also terribly uninspired by the eyewear-based computing vision all major companies have pushed lately.

Comment · 21 days ago
Hi, I made this.

Most of the videos are shot in real life, during summer daylight (only exception are the 2 person around a table ones, which are shot at night in a room with regular ceiling lighting).

And the projector I used is only 1100 ISO lumens; fancier models go way higher.

If you project mostly white content, it's remarkably readable + visible. Outdoors in direct sunlight would be another story, of course.

Comment · 21 days ago
I made this, fun to see my project on the front page!

The main question I tend to get from hacker-types is "what are the tech specs?". The demos run on a Mac with custom software I built for projection mapping/rendering/etc. (the hand tracking uses Apple's built-in framework, which is very good), a small consumer 4k laser projector, and a basic webcam for vision.

But really, this is primarily a research/design prototype - I think it's much more important to figure out what the user experience should ideally feel like, if the interactions are even plausible & desirable in the first place; and then work backwards to the technology.

Comment · 3 months ago
Comment · 3 months ago
Comment · 6 months ago
Yes, that makes sense to me. Black and white film is a very flexible medium - you can make very different prints from the same negative, it has lots of latitude to play with the contrast, dodge/burn, etc, so there’s not necessarily a single “best” interpretation.

And as you point out, at capture time you can use color filters to affect the image; processing too can lead to fairly different results based on what developer you use.

This is in contrast to color film, which I find to be much more rigid and narrow in how it’s meant to look and be processed; one could argue there’s much less range for interpretation from negative to final image (especially so with slide film, which completely falls apart if it’s ever so slightly over/under exposed).

Comment · 6 months ago
> I now have a small library of simulated materials: watercolor washes, dry brush strokes, felt-tip pens, cracked glaze, pencil fills. None of them are physically accurate. I’m not simulating fluid dynamics or anything like that, I don’t need to. They’re impressions, heuristics that capture enough of the character of a material to be convincing and evoke an emotion.

I find this to be a key insight. I've been working on a black-and-white film app for a while now (it's on my website in profile if you're curious), and in the early stages I spent time poring over academic papers that claim to build an actual physical model of how silver halide emulsions react to light.

I quickly realized this was a dead end because 1) they were horribly inefficient (it's not uncommon for photographers to have 50-100MP photos these days, and I don't want my emulator to take several minutes to preview/export a full image), and 2) the result didn't even look that good/close to actual film in the end (sometimes to the point where I wondered if the authors actually looked at real film, rather than get lost into their own physical/mathematical model of how film "should behave").

Forgetting the physics for a moment, and focusing instead on what things look and feel like, and how that can be closely approximated with real time computer graphics approach, yielded far better results.

Of course the physics can sometimes shed some light on why something is missing from your results, and give you vocabulary for the mechanics of it, but that doesn't mean you should try to emulate it accurately.

I read this interview with spktra/Josh Fagin and how he worked on digitally recreating how light scatters through animation cels, which creates a certain effect that is missing from digital animation - and it was validating to read a similar insight:

"The key isn’t simulating the science perfectly, but training your eye to recognize the character of analog light through film, so you can recreate the feeling of it."

https://animationobsessive.substack.com/p/dangerous-light

Comment · 8 months ago
You absolutely can:

https://mastodon.social/@heliographe_studio/1156653713048409...

(taken with BayerCam.app, not Halide, but Halide can capture the same raw Bayer data)

It's not an amazing photo by any means. But it is a photograph of the moon - the seas are all well delineated, Copernicus/Kepler/Aristarchus/Grimaldi are visible/recognizable.

A test that smartphones did not pass a few years ago.

Comment · 8 months ago

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