guigui

Joined 15 years ago

Karma
1,119
Submissions
99
Member since
Jan 25
Creative Developer at Little Workshop twitter: @glecollinet
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Recent submissions

Comment · 1 year ago
On the default white background, the control buttons (move, rotate, roll...) look disabled to me.
Comment · 1 year ago
The design changes showcased in the video are definitely a welcome improvement. As someone who owns both a Steam Deck and an OLED Switch, I find the Switch to be a bit too small for my hands, while the Steam Deck feels slightly large and bulky. Could the Switch 2 strike the perfect balance between the two?
Comment · 1 year ago
Well done! I could spend a long time on this.

One minor suggestion: you should make the labels clickable instead of just the planets/stars. I found it difficult to click on a tiny pixel on screen.

Comment · 1 year ago
We’re very grateful for the opportunity to create this experience! Huge thanks to you and the Netlify team for supporting innovative campaigns like this one.
Comment · 1 year ago
Comment · 1 year ago
Physics collision bugs are more likely to occur during frame rate drops. We’ve tried to address this by implementing an auto-respawn mechanism to handle cases where the ball gets stuck inside a collider, but it seems this sometimes fails. Anyway, thank you for playing!
Comment · 1 year ago
The issue with using the gyroscope is that the Device Orientation API requires websites to request user permission first (at least on iOS Safari), which we feared might drive away too many visitors.
Comment · 1 year ago
Thanks. The WebGL rendering is based on Three.js. We're using Rapier for the physics simulation, and Howler for the audio. Our game engine is responsible for all the controls and updating things like the camera position (which follows the position of the ball at every frame).
Comment · 1 year ago
Thank you for the kind words. We’re glad you enjoy our work!

We’d love to create a longer game someday, but making a living as a small indie studio in the gaming world is definitely challenging. Never say never, though!

Comment · 1 year ago
Comment · 1 year ago
Besides people from the Netlify team who helped write the content and worked on some back-end aspects, the design and development of the game took around 8 weeks for a team of two.
Comment · 1 year ago
Actually, we used a recording of a basketball for the sound of the marble bouncing. It wasn’t our original intention, as we initially imagined the ball to have more of a metallic quality. However, the rubbery effect kinda works, I guess. :)
Comment · 1 year ago

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