guiand
Joined 6 years ago
Joined 6 years ago
I played with doing something similar, where my features were based on Edgic charts I found online[1]. This ends up implicitly factoring in people’s _perceptions_ of the players/editing, which can be useful. Ultimately it was just a bit of a toy still, somewhat better than random.
Like other people mention, Survivor is edited with a lot of intention, I think if you really want to predict winners you need to somehow capture cues from the editors.
I wonder if you could derive per-player 1st and 2nd person sentiment from transcripts of the episodes. Could be interesting to factor that in.
[1]: Example - https://www.reddit.com/r/Edgic/s/2v0nA93odi
rdma_ctl enable
[1]: "The interpreter" https://en.wikipedia.org/wiki/Left-brain_interpreter
[1]: See MLX integration PR at https://github.com/ml-explore/mlx/pull/2808
That would be a simple cache in most instances.
I figured one of the really useful applications of LLMs would be in processing transcripts of city government public meetings.
First I was doing it for myself, but I figured others might be interested to read these summaries as well. I use a few prompts to semi-automatically create reports of the most discussed topics for various board/commission meetings.
Ad free, done in my spare time. Just figured people might be interested.
Also, TreeMap uses a red-black tree to implement the map, which is a basic type of binary tree. Depending on the data you’d like to store, other kinds of tree-based maps can have better performance characteristics. A map based on a Splay Tree[1] speeds up repeated accesses, so it could perform well if you had keys that were cheap to compute an ordering but expensive to compute a hash, and your access pattern has good temporal locality.
All opinions here are my own, not my employer’s.
You can find other projects of mine at https://guiand.xyz.