grimpy
Joined 3 years ago
Joined 3 years ago
> In a same way, I think often delight is absence of delight. In places and apps that welcome fast fingers, delight can be abstaining from a transition or something cute but deathly. Pushing for delight of the right kind can mean long fights with frameworks to reduce even one-frame delays,
Highlighting this quote happened at very low fps. This is just a document. Confusing.
could you frame innovation problems as "design" problems? sure.
was the cotton gin framed as a "design" problem in the sense that it had some sort of epistemological lineage to the "design" discipline when it was invented? I suspect not.
the worst thing design ever did for itself was frame itself as "the" human-centered problem solving discpline. everyone is a human-centered problem-solver in the most general sense, in the same way that everything is a "design" problem in the most general sense.
IME, there could be a lot more clarity in product and UX if more people were honest with themselves and others about just wanting "better" looking UI.