gren

Joined 16 years ago

Karma
1,219
Submissions
155
Member since
Apr 12
http://greweb.fr/
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Recent submissions

Comment · 11 years ago
addictive game
Comment · 11 years ago
aha! not anymore now that we know ;-D
Comment · 11 years ago
Is there any statistical/probabilistic explanation of why the answer is almost 100'000 ?
Comment · 11 years ago
Profile and identify bottleneck?
Comment · 12 years ago
Geohash looks brillant!
Comment · 12 years ago
just come to my kitchen garden.
Comment · 12 years ago
how is that possible?
Comment · 12 years ago
The install procedure is a bit complex, this should just be done with a "npm install -g ..".

Especially the install.sh only works on Linux.

Otherwise very cool idea :-)

Comment · 12 years ago
I was also perplex the first time I entered this project. You would be surprise how this simple rules is already quite challenging. This game is fully observable and also determinist, which give way to make much more complex AI I think. I see it a bit like Chess: Pretty simple rules but there is still a fight to have the best AI in chess.
Comment · 12 years ago
This game is fully observable and determinist so that is not the hardest situation. However there is still a lot of possible game states.

I've started an attempt to have a tree of all possible actions and using a minimax algorithm (with a score function + alpha-beta pruning) but this is not yet conclusive because I can't explore so much deep (was able to explore up to 20 next player decisions but that is just 5 moves of your hero).

I think this game is enough simple to try to have this approach but also challenging because there is still up to 5 possible actions per turn so it is a max of 5^1200 total of possible state for a game – a lot.

My current approach is now to try to have a minimax with pre-explored interesting path in the tree (e.g. all path which leads to tavern and mines), that is still a lot of computations.

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