greghgradwell
Joined 4 years ago
Joined 4 years ago
Finding an open place to drive could be less challenging if the go-kart had a better turning radius, so I could make the driving area a bit narrower. In that case, there would lots of parking lots where this would work, at least for the purpose of showing someone who wanted to try it. I've taken the current prototype as far as it should go. The architecture is really only suited for single player experiences. I wanted get to a point where I had convinced myself that the concept was feasible and fun, and I've done that. The ultimate goal of this project is to build a product that can function as an autonomous vehicle development platform. To get to there, I'll need to work with people who have built large multiplayer games and autonomous systems. So I'm done with the engineering for now until I've got a small team.
I've been impressed with techniques like redirected walking. People are so clever! For this application, I think it would present some challenges when trying to add a second player, in terms of ensuring they don't collide in real life. However I can scale the players perceived speed with a simple multiplier, e.g., have them move 2 meters in the game for every 1 meter they move in real life.
In regards to multiple vehicles, you're absolutely right. At the current state, this is limited to one player per driving area. But the fact that the vehicle is software controlled, will allow multiple vehicles to eventually drive on the same track.
That video is rad! I had a wheel/pedals/6spd setup in college, and that made driving games so much fun.