Recent submissions

Comment · 1 year ago
Comment · 1 year ago
We keep our system prompts across the board as bare bones as possible: https://www.designarena.ai/system-prompts

As for good game dev prompts, here's one from a user that made a pretty fun game: Make asteroids with 2 computers playing against each other on one screen. There should be asteroids flying and 2 ships being controlled by 2 computers. Pay attention to thoroughly implementing the logic to make the ships avoid asteroids at all costs. Absolutely no user input should be necessary, no click to start, no click to restart. The game starts automatically on load and automatically restarts when either computer is dead. The ships should survive as long as possible. The ships should fly around, avoid asteroids as a priority, but also shoot asteroids and each other. Make ships and asteroids positions random each time. Asteroids should split when shot. The goal is to create a robust algorithm for ships so they can survive as long as possible. The game should be playable at 500x500 screen resolution.

Comment · 1 year ago
Exactly - we think the ai design tools are in the equivalent of the 'uncanny valley' territory that a lot of the diffusion models were stuck in just 1-2 months ago; most average diffusion models are still in this local optimum, but the best of the best seem to have escaped it.
Comment · 1 year ago
yes! to the second point, someone in our show HN proposed encouraging human designers to compete in submissions as well - we tried implementing this and found that, at least right now, LLMs are still so bad at design that asking a human to beat them is trivial - our plan right now is to focus more on this once it becomes more of challenges and therefore hopefully more interesting/entertaining
Comment · 1 year ago
yes - we're trying to figure out why that is
Comment · 1 year ago
we're not training models or proxying human votes with models
Comment · 1 year ago
yes! LMArena recently started pushing "webdev" arena, but there was no explicit emphasis on design or aesthetics, just web-based content
Comment · 1 year ago
yes! sorry to ping this post late, but we're experimenting with something now - excited to update :)
Comment · 1 year ago
ayy great to hear!
Comment · 1 year ago
Comment · 1 year ago
I wish—just added them back
Comment · 1 year ago
yes! that is the hope — /play is our first attempt at building out utility, would love your feedback and will ship hard to make it happen!
Comment · 1 year ago
As are we, seems like the natural next step

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