gmjosack
Joined 16 years ago
Joined 16 years ago
Come build web-based games with Zach Gage (Knotwords, Good Sudoku) and Orta Therox (TypeScript, Artsy) and a small team of designers and engineers. We’re pushing what’s possible with web tech for games: help making existing games even more native-feeling, and help us ship a steady stream of brand new games to our new daily games site.
Tech: React / TypeScript / Node.js
Learn more about the job and apply at https://eevd.fa.us6.oraclecloud.com/hcmUI/CandidateExperienc...
I'm happy for all the Unity developers out there that are breathing a sigh of relief. Hopefully they can ship their ongoing projects but I'd be hesitant about a continued long term relationship with Unity after this.
This isn't the first Unity backlash and I'd be surprised if it's the last.
For people who are not paying as much attention to this I'd like to summarize the main points of frustration.
1. Unity has just shown they believe they are able, and they are willing, to change the terms on what you have to pay them. What are the bounds to terms like this? What if Unity is tight on money and decide to squeeze developers further? The risk to continuing business with Unity is very high as you have unknown future exposure.
2. The monetization model they've chosen is tied to installs, not revenue. On the initial day of announcement they even claimed re-installs would count but they've since walked that back (or "clarified a miscommunication"). Unity has been extremely wishy-washy on how they even plan to track this mentioning proprietary systems they can't elaborate on and your only recourse is to appeal if you think they got the numbers wrong. This is not a metric tied to your revenue and is difficult to plan around.
There are a lot of people arguing against a strawman of people who don't want to pay unity but that is not at all what this is about. Unity chose a terrible model they can't even explain for how they want to bill people and apply it to all past games that use the engine for all future sales.
This would be similar to if Microsoft said everyone who ever built anything on C# has to start paying a fee for every future install because it includes the .net runtime.
https://docs.godotengine.org/en/stable/getting_started/first... https://kidscancode.org/godot_recipes/4.x/games/first_2d/ind...
After that my son wanted to switch to making his own game so we've been re-implementing boss fights from cuphead and lately he wants to make an idle game.
I've also found its fun to just get them to be part of the design process in game jams. It's really great to see the creative ideas that come out of young kids and game making with kids has been super fun and educational.