Recent submissions

Comment · 4 days ago
Thanks a lot for the pointer. I'll definitely check this out. Supporting both formats probably wouldn't be unreasonable.
Comment · 8 days ago
Author here. Happy to answer any questions.
Comment · 5 months ago
I've been using the XReal One Pros for coding work for a few months now, and have had a great experience.

For me, the ergonomic benefits are the selling point, not the display quality. Not having to sit hunched over a laptop screen for several hours means I can work almost anywhere. Sometimes I'll use it in a cafe. Other times I just lie down in bed. I also make use of speech to text, so I just need to be able to press a hotkey and reach the track pad.

On the topic of display quality, it's important to use Better display to upscale the output to the XReals to high DPI - that gives noticeably better quality when it's downscaled to the (lower) native resolution of the XReals.

Comment · 1 year ago
It's probably not got the entertainment factor of Guitar Hero, but I'm working on an Android app that connects via Bluetooth/USB MIDI and teaches you sight reading. It starts with individual notes, then progresses to intervals, triads and more complex chords. All of these are exercise based, so you can pick and choose areas to focus on.

The notes are all rendered according to conventional music notation standards as per Elaine Gould's book "Behind Bars". Writing this code was not straightforward, but worth the effort as it's very flexible.

Progress is tracked intelligently, i.e. accuracy and response times are recorded per note, and exercises can be directed towards improving weak spots. This was all borne out of a frustration I had with how long it takes, and how much material is needed to make progress with sight reading skills.

I'm hoping to release it soon (next few months - it's mostly finished), but slightly concerned it's too niche. I guess it will mostly appeal to serious but beginner/intermediate pianists who want to put in the hard yards to develop sight reading abilities to an advanced level.

Comment · 1 year ago
Comment · 3 years ago
Keep in mind that the present value depends somewhat on the discounted future earnings, which by definition extends to the end of time. That being said, the associated time discounting heavily reduces the impact of earnings envisaged say 100 years from now (a 5% discount rate would mean ~13k USD in 100 years is worth about 100 USD now, and that's probably generous given historic market returns).

So, the US doing extremely well 100 years from now vs. the US doing very badly 100 years from now could have a non-trivial impact on the perceived value of US assets. I suspect that the large uncertainty about what the world will look like in 100 years means there is just some sort of seldom changing value baked into assets to account for this, but it nonetheless exists, and could change if there was some huge geopolitical shift.

And before you mention anyone on earth would be dead in 150 years, yes that's true, however you can always sell it to someone later on who will be alive in 150 years (or sell it to someone who can later sell it to someone etc. etc.).

Comment · 5 years ago
Comment · 5 years ago
Comment · 5 years ago
You should look at Unity's high definition render pipeline. It uses physically based lighting so you can just e.g. look up the brightness of a particular light, enter it in, then it will render as you would expect.

And yes, you're right about it being enabling. Anecdotally, I've heard that people coming from e.g. photography background find HDRP insanely easy to get good results and pick up quickly.

Comment · 5 years ago
Apologies, misread your comment as "won't frustum cull by default".

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton