frozenlettuce

Joined 8 years ago

Karma
810
Submissions
251
Member since
Mar 30
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Recent submissions

Comment · 27 days ago
Election ended 30 min ago. Vote counting should be completed in about 5 hours, you can track the progress in this page.
Comment · 28 days ago
Interesting this being ignore here, not sure if the discussion happened on another topic. On Twitter it caused lots of reactions.
Comment · 1 month ago
There's roughly ~350 games. It took me about two weeks in this project (and it's a complex game, with lots of different screens), but I had to babysit the AI a lot because it would get stuck multiple times. With the cambrian explosion of recomps, we can expect that in the next couple of years.
Comment · 1 month ago
It was an unusual game in many aspects. Few copies were created, as the publisher had some issues. Its prerendered graphics aged very well. It has a small fan base. I recall that its gamefaqs guide had something like 60+ pages, given the amount of content and secrets that it has. In a console with few RPGs as the 64, it was an oasis.

The game has big attention for detail in both sprites and text. For example, at some point it unlocks a screen that lists all characters in a graph chart, with colored edges as their relation type - and it updates multiple times as the game progresses.

The strategy part of the franchise is mostly forgotten nowadays, there was only a recent remake for "let us cling together"(which is awesome as well, but it's in the tactics genre).

Comment · 1 month ago
Comment · 1 month ago
The % is estimated based on the number of functions that still need to be recompiled. It is already possible to play and even create mods! As other recomp projects, you need to provide your own ROM.
Comment · 9 months ago
If you take your idea and add some web ui to manage the creation of apps and connect the pieces, I believe that there's great potential!

A couple years back I had a similar idea, but with a postgres+deno, and using .md files as the spec that generated the code https://github.com/lfarroco/verbo-lang

I think that in the future we might have specialized agents that operate under a specific opinionated tech stack. Like having one that is specialized in creating cli apps, another one for react+django+whatever, etc.

Comment · 9 months ago
I remember having this issue back in 2014... maybe the tech is not there yet.
Comment · 10 months ago
If those demands made any sense they would be enforced by the languages themselves. It's mostly a way of claiming to be productive by renaming constants and moving code around.
Comment · 10 months ago
Last month I worked on some new features (like unlocking units) and some fixes to my browser autobattler https://lfarroco.itch.io/mana-battle . I've been working on adding an async PVP mode to it (using Supabase db and edge functions), should be up in the next few weeks. Learned a lot about shipping Electron apps and using shaders with webgl, might write a blog post about it later
Comment · 10 months ago
Location: Brazil

Remote: Yes

Willing to relocate: Yes

Technologies: Golang, Typescript, React, Python, FP

Résumé/CV: https://docs.google.com/document/d/11QB_Gr_UV3r8nHOb-wXUmamZ...

Email: [email protected]

I work with American companies since 2019. I have experience with web applications e2e, from user interactions in the browser, down to endpoint processing and AWS provisioning. I'm also a hobbyist gamedev, but that was mostly a way of learning about running shaders in the browser (game name is Mana Battle, there's a free version on itch).

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