frenchie14

Joined 11 years ago

Karma
626
Submissions
82
Member since
May 11
@maxbize
View on Hacker News

Recent submissions

Comment · 2 years ago
I also took a look and couldn't find any info. If you want to take a leap of faith, once you buy the assets there's metadata files including individual glyph sizes and kerning info so you could find all the ones that fit your project
Comment · 2 years ago
Is there an actual source for this? Where is the 20,000 number coming from? There are no references to back up any of the claims in the article
Comment · 2 years ago
Comment · 2 years ago
It allows you to race against a replay of yourself. Turn on ghost then finish a map and select retry
Comment · 2 years ago
Comment · 2 years ago
There are 15 levels with a variety of start directions. Which direction I picked was based on how I wanted that particular level to flow
Comment · 2 years ago
Comment · 2 years ago
My .p8 file just has `#include driftmania-min.lua` and I do all the code edits in an external editor on that file. By splitting it out you remove the conflicts from modifying code and audio/graphics at the same time
Comment · 2 years ago
I have an RGB30 and can confirm PICO-8 looks and runs great on it! It's a Linux handheld and can run the native PICO-8 binary
Comment · 2 years ago
Ah, you must be entering a race from the pause menu. PICO-8 controls are arrow keys, Z, and X (emulating old school consoles with limited input options). There's a level select screen just off the title menu
Comment · 2 years ago
I worked at JPL for two years in college and helped with flight hardware testing a few times (probably in the same clean room this story took place in, albeit several years later). I can definitely see how a mistake like this could get made. A few stories I remember hearing from those days:

1. Bending pins from trying to insert a connector incorrectly 2. Running a full day of testing but forgetting to set up data recording 3. Accidentally leaving a screwdriver next to the hardware inside a thermal vac chamber in an overnight test

Fun times!

Comment · 3 years ago
PICO-8 is really fun! I've released two games with it and I'm working on my third. For the third one I'm trying to push the edge of what the limitations permit, which adds quite a bit of complexity to an otherwise straightforward engine. You are only allowed a certain amount of tokens (~2k lines of code), characters, and compressed cart space. Maximizing the use of these limits requires a lot of tricks!
Comment · 4 years ago
There's something deeply comical about this existential message ending with:

> Sent from my iPad

Comment · 4 years ago
I've posted a shorter version of this story before. Now that I finally got the time to set up my blog and work past the sitelock I'm hoping a few more people will get a laugh out of this!

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton