foxtacles

Joined 7 years ago

Karma
371
Submissions
47
Member since
Apr 14
personal website: https://blaubart.com
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Recent submissions

Comment · 22 days ago
For sure. It’s coincidence, but a couple weeks back I had a frontier LLM decode one of those old Director games and port it to run in a web browser. Took about 2 hours. (it did re-use existing OSS libraries): https://github.com/foxtacles/findus3 (this even happens to be part of the game series the author is talking about in the blog post)

I’ve been decompiling and reversing games for over a decade before LLMs came into the picture. The most recent models are incredibly powerful. Basically no reason left to do any manual reversing anymore (if you only care about the end result)

Comment · 4 months ago
Got a refund for the full $200 subscription
Comment · 8 months ago
I wonder how effective LLMs are going to be for decompiling i.e. games written in C++ targeting the PC platform. I’m not surprised one can get reasonably good results for N64 games, which have always been the easiest to reverse for a number of reasons.
Comment · 1 year ago
Comment · 1 year ago
Unfortunately I have to agree with this take. This plus the anti-innovation and risk-averse culture is what drove me out of the country. Living in the United States now and enjoying the environment much more.

(source: born and raised in Germany, lived there for 30 years)

Comment · 1 year ago
d3drm has been implemented from scratch: https://github.com/isledecomp/isle-portable/tree/master/mini...

The entire project can be compiled targeting Emscripten. There's nothing particular to the browser implementation

Comment · 1 year ago
It has trouble with regaining focus at times. Try switching back and forth between the game and another tab/window and it will recover eventually (the hanging is just the game being paused when it goes out of focus)
Comment · 2 years ago
Agree with this advice. Our consulting agency, also based in Europe, specializes in exactly this - bootstrapping software solutions for companies that lack the in-house experience to do so. After a successful launch our clients usually transition to hiring employees to take over our work - a transition we actively support. It works out quite well in our experience. (contact/website is in my profile if interested)
Comment · 2 years ago
Yeah I'm not Matt :) No idea if he is on HN
Comment · 2 years ago
It just removes the warning, which is impossible to get rid of otherwise. This bug has persisted all the way into MSVC 6.0:

https://web.archive.org/web/20000519112833/https://support.m...

Since the warning is relatively useless we opted to fix C2.EXE so that it is never emitted. It generates a lot of noise during compilation otherwise (if you are using templates).

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