fingerlocks
Joined 9 years ago
Joined 9 years ago
A month ago I was still talking like you. Then I said to an insisting colleague, “watch I’ll try to vibe code a game engine and show you the crap it produces.”
Granted, this wasn’t my first game engine so I knew exactly what to say, but I was completely floored. GPT Sol & Astra at max effort was flawless at nearly everything I threw at it. I’m talking fully ground up, zero dependencies, just the primitives and SIMD. Fully featured engine done in two weeks with deferred 2-stage render pipeline, shadow maps, mesh shaders, MSAA, post processing, collision, physics, the works.
I even intentionally skipped a few important optimizations and went back to refactor them in, thinking there’s no way it can do a wholesale rewrite of major systems, but it did it. I got dry mouth from all the jaw dropping. My prompts got shorter and more ambiguous, so it would ask me clarify. I audited every line of code, and it was good (after adding two skills.md). I gave up. I’m a reluctant believer.
It sucks, but sadly these things are really good. Don’t be last contrarian, there’s nothing to gain. You’re just lying to yourself
I always find this curious, is readline implemented at the hardware level or something? There’s just no effing way that was a priority ticket on Microsoft Teams given all the obnoxious weirdness of their chat text field.
And bizarrely, ctrl+k, ctrl+w, and ctrl+e are more seldom. Maybe 50-50 chance for those. But trusty ctrl+a is always there.
It compiled and ran just fine. If you weren’t reviewing the code holistically or keeping tight book keeping of your allocations you would not have noticed. Every single commit in isolation looks perfect. Very eye-opening
Anyway, can some please validate my memory? I do not want to experience this Mandela effect alone.