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Comment by fingerlocks

I can’t believe I’m writing this comment.

A month ago I was still talking like you. Then I said to an insisting colleague, “watch I’ll try to vibe code a game engine and show you the crap it produces.”

Granted, this wasn’t my first game engine so I knew exactly what to say, but I was completely floored. GPT Sol & Astra at max effort was flawless at nearly everything I threw at it. I’m talking fully ground up, zero dependencies, just the primitives and SIMD. Fully featured engine done in two weeks with deferred 2-stage render pipeline, shadow maps, mesh shaders, MSAA, post processing, collision, physics, the works.

I even intentionally skipped a few important optimizations and went back to refactor them in, thinking there’s no way it can do a wholesale rewrite of major systems, but it did it. I got dry mouth from all the jaw dropping. My prompts got shorter and more ambiguous, so it would ask me clarify. I audited every line of code, and it was good (after adding two skills.md). I gave up. I’m a reluctant believer.

It sucks, but sadly these things are really good. Don’t be last contrarian, there’s nothing to gain. You’re just lying to yourself

parent fingerlocks 22 days ago

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