filiph
Joined 10 years ago
Joined 10 years ago
It's hard for me to imagine _dividing_ by -1~1 in a real-world scenario, but let's say we divide by 0~10, which also includes zero. For example, we are dividing the income between 0 to 10 shareholders (still forced, but ok).
Clearly, it's possible to have a division by zero here, so "0 sharehodlers would each get infinity". And in fact, if you try to compute 500 / 0, or even 500~1000 / 0, it will correctly show infinity.
But if you divide by a range that merely _includes_ zero, I don't think it should give you infinity. Ask yourself this: does 95% of results of 500 / 0~10 become infinity?
Thanks for the link!
The HN mods gave me an opportunity to resubmit the link, so I did. If I had more time, I'd have also upgraded the tool to the latest version and fix the wording. But unfortunately, I didn't find the time to do this.
Apologies for the confusion!
The reason I'm asking: unsure also has a CLI version (which is leaps and bounds faster and in some ways easier to use) but I rarely find myself using it. (Nowadays, I use https://filiph.github.io/napkin/, anyway, but it's still a web app rather than a CLI tool.)
The problem with similar tools is that of the very high barrier to entry. This is what my project was trying to address, though imperfectly (the user still needs to understand, at the very least, the concept of probability distributions).
There's intellectual immersion. Flow. You can be intellectually immersed reading a book or playing chess.
Then there's sensory immersion. Put a VR on, you're immersed this way.
If so, you are in the minority. For most people, it is easier and more natural to put down a book and go do something else, than it is to quit a video game. Media consumption metrics seem to corroborate this.
> That sounds an awful lot like the good old "why do we build space rockets when people are starving".
If you want to simplify the article this way, sure, but then it's "why do we build ever-more immersive entertainment when we could build space rockets or try to address starvation". I think there's a difference. (And of course, even then we're losing all nuance of the actual article, but I guess there's no way around that.)
I'm mostly a front-end person so some of the Ansible/Kamal stuff, I'm sure I did pretty badly. The gamedev / CLI UX stuff is closer to my expertise, but of course that doesn't mean I didn't bork it.