ffast-math
Joined 7 years ago
Joined 7 years ago
If someone worked on contributing this functionality to Composer [1] I'd be down to help out. I can't justify building it all on my own right now since we're 100% focused on training speedup, but I could definitely meet and talk through it, help code tricky parts, review PRs, etc.
Also, while you can get 200x compression, I do want to emphasize that there's a speed vs quality tradeoff and the results will vary by problem. We have much more careful statements in the paper about the exact problem setup, tradeoffs, etc. Also, as I've mentioned in other comments, it probably won't help too much on modern GPUs due to their acceleration of dense GEMMs but not shuffles. CPU inference is the killer app here.
It should be possible to get large speedups on CPUs, but the trick will be gradually approximating each of the layers in the model (see my reply to sibling comment). It's not conceptually difficult, but will require a fair amount of C++ work to port the code to GPUs* for training; and it will probably go slower than dense ops on modern GPUs due to tensor cores not supporting our memory layout.
I think of this paper as the first in a two-part series, where the next one takes these fast ops and gets them working in full neural nets. (If anyone wants to do this project, happy to coadvise you / talk about it whenever; I won't have bandwidth to do it myself for the foreseeable future).
*Someone recently started doing this as part of their master's thesis: https://github.com/joennlae/halutmatmul
There are situations where PCA/SVD is the right approach though. Namely, if you need really little error, our method often can't do that, whereas throwing away dims that explain almost no variance can. Also it's just easier to implement.
Though the real speedup would be allowing dense matmul ASICs to operate on 16-byte tables and 4-bit indices as operands. The reason Bolt and MADDNESS end up so fast is that they produce "sparse" representations that are still contiguous, strided arrays in memory. So the kernels and access patterns are just like those of dense GEMMs (and therefore vectorize-able, etc), but with lookup-adds instead of multiply-adds.
Hopefully-clarifying image: https://imgur.com/a/trOB69U
Back-of-the-envelope calculation suggests that this won't beat tensor cores on NVIDIA GPUs. This is basically because ~half the die is an ASIC for dense (and 2:4 sparse) matmuls, with no support for the sparsity structure we induce. If 1:16 sparsity were supported or there were a batched warp_shuffle instruction, we'd get similar speedups for GPUs as we do on CPUs.
Also, if you like this kind of work, you might like what I've been building for the past year: Composer [1]. It speeds up neural net training by a lot (e.g., 7x faster for ResNet-50) [2] and, in contrast to Bolt/MADDNESS, is polished, documented code you can get working in <5min.