fatty0011

Joined 14 years ago

Karma
67
Submissions
24
Member since
Dec 18
Founder of Floating House Studios, maker of Rustic Citrus (www.rusticcitrus.com).
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Recent submissions

Comment · 12 years ago
Things should be better now!
Comment · 12 years ago
I am seeing some of these issues as well. Also seeing the clock do some weird things. I am going to reset the host in a game or two and hopefully things will get back in sync. The game will probably be way out of sync for a few seconds while I do the reset.
Comment · 12 years ago
Sorry to hear that. I'm not actually using the emails in any way and don't have plans to. The reason it asks for your email is that I'm using Firebase Simple Login which requests the email scope by default.
Comment · 12 years ago
Thanks for the comment! I considered giving each team 10 seconds per turn but settled on 5 seconds since I didn't want the games to last too long. I wanted to make it such that people kept saying "oh I'll just play one more game." And - for what it's worth - I think that's the same place I first heard about the game.
Comment · 12 years ago
It was ultimately my idea to pit these two teams together in this format but I initially got the humans vs. humans suggestion from a coworker. I initially had it as a single human team versus a computer AI but I think this makes for a more exciting matchup!
Comment · 12 years ago
Each client writes to a "suggestions" node in the Firebase with their suggestion. Each client also listens for changes to that "suggestions" node to show you how many people have voted on a particular square. Firebase internally does all the work to send the changes on the "suggestions" node to every client. I also have a single host computer (not a server, just my laptop next to me), which goes through all the suggestions once the timer runs out and makes a move for the current team. This move is written to the Firebase and every client is notified by Firebase that the move has been made. They each update their own UI and the process starts over.
Comment · 12 years ago
Hey HN, I'm the creator of this multiplayer tic-tac-toe game called tic-tac-tic-tac-toe. It's a Firebase-powered variant of the game everyone knows that pits GitHub against Twitter. Let me know what you think!
Comment · 13 years ago
It seems pretty obvious from this that consumers don't understand that when they are not paying for the product, they are the product themselves. It's also clear that this graph would look vastly different if given to a HN-only crowd.
Comment · 13 years ago
Wonderful game - the music and artwork are really great! I'm looking forward to playing my way through the whole game. What game engine did your friend use to code it?
Comment · 13 years ago
This is unfortunately a known issue. The web version isn't responsive which makes it unplayable on small screens. A fix for this is coming soon though!

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