Recent submissions

Comment · 17 hours ago
I think that this is a fair point, for the general plethora of hobby projects present as well! However, I'd like to think I put a lot of effort into this, and this also isn't my first DOOM oriented project. Ever since I've been aware of the trend of running DOOM on unconvential things (around 10-12 years ago, when I first started coding) I've engaged in tens of these projects throughout my development journey. I've ran DOOM on toothbrushes, old chips, broken down TV's etc. not that any of this is especially impressive for the context of the challenge. I've also been an avid contributor of some OS repositories revolving around this, e.g. ViZDoom

Regarding this project, throughout the 3 weeks I've been working on it, the entirety of the design has been mine, the initial backbone coding was mine, essentially everything that wasn't a doc was mine. After I started scaling up, I naturally dispatched a lot of this work to LLMs, and I see no issue in this. I am not unemployed, I do not have the absurd free time in my hands to handwrite docs or code (for the scaling-up) for a hobby project. If you and any other people believe that they could create something more impressive, please, by all means. If you have more time in your hands, and handwrite everything about your hobby projects, I think thats incredible! But I will not accept the meaningless burden of limiting myself and my projects just to prove that I'm "crazy" and wrote the code myself.

Comment · 1 day ago
oh my god i thought the crysis thing was a Turkish joke i didnt know it was international
Comment · 1 day ago
the backbone implementation using ZDoom certainly wasnt difficult, but some aspects of scaling up were tricky. I definitely want to make it at least Boom compatible eventually
Comment · 1 day ago
Thank you!!
Comment · 1 day ago
Useless is an understatement!
Comment · 1 day ago
It helped me write my docs!
Comment · 1 day ago
That’s entirely fair. I’ll certainly work on editing the docs and making them more legible over time.
Comment · 1 day ago
what if you run doom on doomformer?

I havent fully recursed but what I have done with this is use a DOOMformer to generate a level, have python compile it, have DOOMformer generate the name of the level, and use a DOOMformer brain to complete said level. I have also trained said DOOMformer (you can see the levels "weights" updating as it trains) to aim better lol

Comment · 1 day ago
you can theoretically build fable on doom
Comment · 1 day ago
you have to know a lot about lots and lots of DOOMs, in parallel

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