erkaman
Joined 10 years ago
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Joined 10 years ago
And also because I thought the literature about this out there wasn't really that readable, and I always think there is value in writing expository texts like this.
this is some flashy fluid simulations made using the techniques described in the article "Fast Fluid Dynamics Simulation on the GPU".
The code is minimalistic and is written in only ~1000LOC of C++, and uses only OpenGL and no frameworks whatsoever, so the code should be pretty readable.
Finally, note that the primary focus was on making flashy simulations, and not on physical realism.