ericwaller

Joined 19 years ago

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926
Submissions
232
Member since
Mar 19
erwaller on gmail, github and twitter

http://ericwaller.com/

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Recent submissions

Comment · 5 months ago
I find the idea of IRL multi-user UX really interesting. So much of modern computing is built around a 1-to-1 model of users and devices. And then multi-player, collaboration features are built on top of that. Sometimes they’re quite slick (ex. figma) and sometimes they’re pretty clunky (ex. apple family sharing stuff).

But what’s really lacking is a model for multiple people sharing a single computing experience in real life. Companion mode in Google Meet or Spotify Jam are two attempts but both still force you through the one user, one device path.

Two adults sitting in a car shouldn’t have to constantly think “whose phone is this?” connected to CarPlay. Especially when they’re part of the same Apple “family” and on a Spotify family plan.

Two people seamlessly interacting with one “system” would break all sorts of auth and other assumptions, but it seems worth figuring out as computing becomes more and more prevalent in every facet of life.

Comment · 4 years ago
I like it! I've definitely found myself doing this while manually breaking lines in code comments
Comment · 4 years ago
I'm guessing you mean music venues? The short answer is yes, eventually.

The slightly longer answer is that we'll probably be the strongest option for smaller venues that want to do more complex stuff. To the extent that there's always some tradeoff between simplicity and power, we're likely to continue to lean pretty heavily on the power side for our core ticketing system.

Comment · 4 years ago
Very cool (well, not the getting screwed part). Most of my experience so far is on the sports side, with music exposure being more indirect.

It's amazing how many ticketing systems of various forms have been built over the years. It seems like one of those things that should be simple, but there are just so many ways to slice it.

Comment · 4 years ago
Heh, I may get overly excited to tell people that we're building a Ticketmaster/Live Nation competitor... The sentiment that one is sorely needed is so common, and yet so few people know we're doing it (the StubHub comparison is more typical)
Comment · 4 years ago
Almost as a rule, in the US at least, large multi-purpose venues sign exclusive contracts with their ticketing provider. That means that all events, including any concerts that come through the building, are ticketed by the venue's chosen ticketing provider.

While we're probably better known as a consumer app for buying tickets, SeatGeek also builds the full set of software you need to run a major venue. Everything from issuing and managing season tickets for the resident pro sports team, to working with promoters in selling tickets to their national tours and hosting the big, high-demand concert on-sales that accompany them.

A big component of our path into the market is that it's often the resident pro sports team that operates the venue and makes the ticketing decision. They tend to be very focused on the fan experience, particularly for season ticket holders, and that's our strong suit.

Comment · 4 years ago
Comment · 5 years ago
Comment · 5 years ago
This is a great insight for full applications.

But latency (mostly) aside, there seem to be a lot interesting use cases for what is more or less programmable CDN configuration. Particularly when you have a relatively straightforward application (architecturally at least), but want to tap into the very distributed, very scalable CDN layer for little bits of critical functionality.

Comment · 6 years ago
I'm one of SeatGeek's cofounders, good question.

It was indeed Apple's "Sign In with Apple" deadline that prompted us to make the change (for those who don't know, apps that offer sign in via a third party auth mechanism will also need to offer sign in with Apple), but it's something we've considered on and off for many years.

Two big reasons. The first is that when we work with pro sports teams, fans of that team are able to sign in to their team accounts using SeatGeek. Having Facebook, and potentially Apple, also in the mix there felt like it would lead to a lot of confusion. The second is that while we've seen that sign in with Facebook leads to more sign ups in the first place, we've also seen that it causes confusion for users who are later unsure how they initially signed in, and that confusion can hit just as they're trying to pull up their tickets outside of an event.

Comment · 6 years ago

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