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Comment · 2 years ago
Comment · 3 years ago
Comment · 3 years ago
Switching to wgpu as the default is a definite possibility, but something should be said for the simplicity of the glow backend. wgpu is a big beast, which takes more time to compile, and for a lot of eframe users it is simply over-kill.

…but then again, if you want simplicity and fast compiles, I can recommend the egui-miniquad backend. It's not as fully-featured as eframe, but with some love it could definitely get there.

Comment · 3 years ago
Hi there - CTO of Rerun here!

Rerun is still in beta, but we think it’s already good enough to be useful. It is built on wgpu, Apache Arrow, my own egui.rs library, and it also runs as Wasm in the browser.

I'm happy to answer any questions you may have!

PS: Thanks for the shoutout fdb!

Comment · 3 years ago
Thank you <3
Comment · 3 years ago
Hi - CTO of Rerun here.

We just open-sourced Rerun today! It’s still in beta, but we think it’s good enough to be useful. It is built on wgpu, Apache Arrow, my own egui.rs library, and it also runs as Wasm in the browser.

I'm happy to answer any questions you may have!

Comment · 3 years ago
egui is an easy-to-use immediate mode GUI for Rust, and I just released 0.20. It's a big release!

There is now support for AccessKit (https://github.com/AccessKit/accesskit) which brings accessibility to egui (a first for an immediate mode GUI?).

There is also better table support, nicer keyboard shortcut handling, better looking text in light mode (still not great, but better).

See more in the changelog: https://github.com/emilk/egui/blob/master/CHANGELOG.md

Try it out at www.egui.rs

Comment · 4 years ago
Comment · 4 years ago
So far so good!

Putting the UI in a canvas elements have some distinct drawbacks (https://github.com/emilk/egui/tree/master/crates/eframe#prob...) but for us it is definitely worth it. Having one unified codebase for our web app and native app, and having it all in Rust, is just amazing.

We're currently working on a 3D renderer based on wgpu (https://github.com/gfx-rs/wgpu) that we will likewise use for both web and desktop.

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