eig
Joined 4 years ago
Joined 4 years ago
Much of whether or not a candidate drug will succeed was determined all the way back in the design/discovery stage. If we can design better drugs, then we would enjoy a higher probability of success in the later clinical trials.
The single biggest improvement to pharma drug development would be from increasing the probability of success in clinical trials.
Winner by default!
One suggestion is to have all enemy pieces move simultaneously. I expected that the losing condition is that I am threatened and there are no unthreatened squares to move (checkmate).
However, since the opponents move one-at-a-time, I found that even if I moved to a safe square, sometimes I could be both threatened and captured in the same move! Which is somewhat different from normal chess, since now you have to consider the possible orders in which the opponents move. So even moving to unthreatened squares could be a game over.
If you interpret a "tie" in this game as "either party could win within the margin of error", then it becomes a lot closer to solving the problem that gerrymandering algorithms try to solve in real life!
That requirement is what made this problem difficult for the devs to solve.
When I buy an electronic component as a regular consumer I expect the datasheet "typical" values to be accurate 90% of the time. I can imagine larger industrial customers would really raise a stink if it's worse than that. However, any critical components in my circuit must be verified and "binned", and that's on me.