eieio
Joined 15 years ago
Joined 15 years ago
I grew up playing "double solitaire" (basically multiplayer competitive solitaire where you play on each others' aces) with my family and love it, and it definitely contributed to me making this site. So I'm excited to play some Solitaire Together!
lol, no, I am not training a model!
But I DO record some games so that I can replay them later. That way if you log on and you're the only person, you can still watch the ghost of a past game. This isn't relevant right now (there are 500ish people playing! wow!)- I only show past games if there aren't active ones to show.
https://www.newyorker.com/culture/culture-desk/the-curse-of-...
The vast majority of my youtube watching is "go to a specific channel and try to find a certain kind of video" so it drives me nuts that youtube channel search is so bad (and afaik you can't search a channel on mobile?). I end up using my tool to find a bunch of videos and get them into my history to watch on my ipad.
n.b. my tool downloads all video metadata for a channel and then searches over it locally, so it's pretty slow the first time you search a channel (results are cached for 24 hours though).
I spent a while hacking on my own fork of the Bubbletea renderer over the last few months in order to run a game over SSH[1]. It was a ton of work for a niche, simple game (snake) but it dropped bandwidth usage by a factor of 10. The new renderer has to be more general so it might not quite hit that for all applications, but I bet it's not that far off.
I could also see it being an even more significant gain for apps that use a lot of modern colors and styling, since escape sequences there can be very long / heavy weight.
Some of the comments here are annoyed about the website branding but FWIW I think bubbletea and lipgloss (and wish, if you want SSH stuff) are really excellent tools for building "boring" TUIs too.
[1] https://eieio.games/blog/secure-massively-multiplayer-snake/
It used to be "open source" in that some of the code was available, but afaik it wasn't ever possible to actually run it externally because of how tightly it integrated with other internal systems.
yep
I'm based in Brooklyn. You can reach me at eieiogames at gmail dot com
alum Jane Street Capital, Recurse Center (F23, W25)