Recent submissions

Comment · 11 months ago

    plans = { 
      1.month => {standard: 10, pro: 50, enterprise: 100},
      1.year => {standard: 100, pro: 500, enterprise: 1000}
    }
    
    plans.each do |interval, details|
      details.each do |name, amount|
        Billing::Plan::Factory.find_or_create_by!(name: , interval:, amount:)
      end
    end
Comment · 1 year ago
Love Pico CSS. I've used it for close to a decade on https://www.fortressone.org - just works, and looks pretty enough out of the box.
Comment · 2 years ago
FortressOne is a fork of 1996 QuakeWorld Team Fortress. International tournaments are still played and streamed in Twitch. Next weekend there will be players from around the world meeting in Sydney Australia for a in-person LAN event.
Comment · 2 years ago
Comment · 3 years ago
Comment · 3 years ago
Someone do pushing shit uphill with a stick.
Comment · 3 years ago
The copied data will one day get out of sync. And you will have a difficult and urgent issue to solve.

Query complexity on the other hand requires knowledge, to make the query work and again to make it fast. But it won’t be urgent, and having made it work you will be a better developer.

Of course, sometimes we need to copy / cache etc. but avoid it if you can.

Comment · 3 years ago
Yep I’m in this code base a lot, and there’s a lot of this. Some of it by John’s own hand. But you know, if it works, it works. I’ve added plenty of my own bugs in the same spirit.
Comment · 3 years ago
Modern QuakeWorld has the option of enabling ‘air step’ which allows surfing up stairs. I don’t think the deathmatch purists use it, but it’s become standard in FortressOne (modern QWTF fork).
Comment · 3 years ago
In 1997 I played my first online multiplayer game. It was QuakeWorld Team Fortress. It was incredible, janky, fast, ugly, complicated and absorbing. I found a community of other players through IRC and devoted 8 hours a day to playing this treasure.

By 2005 (a very decent shelf life), the game was all but dead. This was a significant part of my life gone.

In 2018 I found the source, forked it and began FortressOne, a modern port of this classic game.

There are now a thousand people on our discord channel and daily games in four continents. I’m over the moon but more work needs to be done. This year my goal is to get it on steam.

Comment · 4 years ago
FortressOne, a fork of the 1996 Quake mod Team Fortress. Though there are only a few dozen players, for them, and me, the game and the friendships that have built up around it means the world.

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