Recent submissions

Comment · 10 months ago
glad to hear that tasa
Comment · 10 months ago
Thanks Kosta <3
Comment · 10 months ago
I think Lua (yes you can code Dreamcast games with it) would be really awesome for kids, being able to make their own games, given the language is simple, like Python. But in general, for serious stuff C/C++ is still the preferred way.
Comment · 10 months ago
thanks @steeve :D
Comment · 10 months ago
Comment · 10 months ago
You've put a smile on my face reading your comment, thank you for your feedback, happy holidays :D
Comment · 10 months ago
problem is TinyGo uses LLVM, which doesn't support SH-4. The only reason I went with gccgo is due to SH4 target. In any case, I learned a ton of things doing this project :D
Comment · 10 months ago
Comment · 10 months ago
I am using sh-elf-gccgo (GCC) 15.1.0 which is ok-ish I guess. But in general gccgo tries to be close to Go, but they do not implement all the features. e.g. generics are still missing for example.
Comment · 10 months ago
yeah, been there, nostalgia hits hard. Dreamcast was a beast of its era, it even had Ethernet! Even the VMU was something extraordinary! Too bad SEGA had to cancel it :(
Comment · 10 months ago
thanks @rpastuszak, much appreciated :D
Comment · 10 months ago
Hey Timur, long time no see, I hope all is going well :) No, you cannot use generics, they are not yet supported by gccgo.
Comment · 10 months ago
you're very welcome :D Thanks!

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton