Recent submissions

Comment · 18 days ago
Mod compatibility is remarkable and much appreciated!

I happen to know a bit about the game's guts because I've been working on a RimWorld-based IDE [1] for the last few months. The C# side has grown to 75k lines of production code, much of it depending on Unity/Verse.

So when I saw the Waylith news, my first thought was "well, now it's either a complete rewrite or legacy forever". Migration took one night and introduced only a dozen regressions, mostly in low-level interfaces that no "sane" RimWorld modder would ever touch.

Along the way, these pains and hacks went away:

- Ancient net472 instead of cute net10.0.

- Mono-specific networking workarounds.

- Mouse wheel-event queue stuff.

- Unity font and atlas stuff.

- Semicolon key handling. Don’t ask.

- Unity/Mono WebSocket bugs. Probably gone. I still use a custom implementation; haven’t tested the new built-in yet.

- Harmony is in NuGet now.

Some weird bugs have migrated to the new engine. Like the game freezing forever on Alt+Tab in "Borderless window" mode, on both X11 and Wayland. Fortunately, Unity hacks still work.

Now to the headliner: performance. I haven't measured round-trip terminal latency yet, and loading times (X11 window to interface) actually got worse in my case.

But before the Waylith migration, an idle, focused SlopWorld window in Eco mode (colony sim stopped, some resources unloaded, map hidden, rendering in 60 FPS VSync) ate 50-60% of one CPU thread. After migration it's 15-18%. So roughly 70% less load for free, before any gameplay or mod optimizations.

[1] https://slopworld.space A shameless plug, hopefully useful for the community.

Comment · 1 month ago
Comment · 2 months ago
> Commenting is the one area in which I've been unable to get Claude to respect any rules.

Exactly my experience! Since the release of Opus 5, no amount of instructions helps. In CLAUDE.md, in a separate file, in memory, as brief bullets, as long detailed guides, with reasoning from medium to max — nothing.

Even worse, recently, after getting another opus in a tiny bugfix session, I prompted directly, "drop the comments from the current code changes" — Claude instead just slightly trimmed them. I couldn't believe my eyes.

I have a relatively low bar for prose, could live with some junk. But Claude's comments are _poisonous_. They always require maintenance, instantly become out of sync with the actual code, and are a token black hole — for all agents, but especially for Claude itself.

Gave up and canceled Anthropic subscription yesterday. To my taste, it has become unusable for coding.

Comment · 2 months ago
Yes, I get your point.

I'd say the waterline of mobile Linux "seriousness" is whether a device has a bootable mainline kernel build. Once SoC support lands in the kernel, it becomes a problem for a lot of people on high salaries (including some at Qualcomm). And hardware support doesn't get dropped from the kernel overnight. For everything above, in userspace, you don't need a deal with OEMs or their blessing to make things work. It's a pretty generic stack: Alpine, systemd, familiar WMs/DEs.

But yeah, I hope to see more deals like the recent Motorola-GrapheneOS announcement in the future.

Comment · 2 months ago
Comment · 3 months ago
I find it shocking that it works fine on a totally unsupported iPhone 7 (2016). With extensions! Not the latest build (unfortunately, they bumped the minimum iOS version to 17.0 recently), and I haven't stress-tested it with many tabs, but still.

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