doomlaser

Joined 15 years ago

Karma
3,668
Submissions
661
Member since
Jul 30
Game Developer & Software Engineer.

Worked on games and technology for Niantic, Apple, Tap Tap Revenge, The Hunger Games, Adult Swim, etc.

http://twitter.com/doomlaser

http://doomlaser.com

https://github.com/doomlaser

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Recent submissions

Comment · 10 months ago
Posting this in light of Sergey Brin’s Stanford comments last week about Google under-investing after publishing the Transformer paper. Not just in scaling compute, but in actually turning that invention into first-class LLM products.

I revisited a 2015 radio interview I did (months before OpenAI existed) where I tried to reason about AI as “high-level algebra.” I didn’t have today’s vocabulary, but the underlying intuition—intelligence as inference over math and incentives—ends up looking surprisingly close to how LLMs actually work.

Curious which parts people think aged well vs. clearly wrong.

Comment · 1 year ago
Cool.
Comment · 2 years ago
My suggestion, as a game developer for nearly 30 years: pico-8. If you have any questions. Ping me on Twitter. It's the weekend after all ;)

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