dmonterocrespo

Joined 1 year ago

Karma
118
Submissions
84
Member since
May 8
Application Architect @ IBM | AI & Cloud Solutions Specialist | Odoo Certified Expert

Application Architect with over 10 years of experience leading the development of large-scale enterprise ecosystems. Specialist in the integration of Generative Artificial Intelligence (LLMs, RAG) and Cloud-Native architectures (OpenShift, Kubernetes). Certified Odoo ERP expert with a proven track record in the digital transformation of government and retail sectors. Focused on designing scalable solutions that optimize critical business processes.

Architecture and AI GenAI (watsonx.ai), RAG, LangChain, LLMs, Vector Databases,Agents LLM Backend & Core Java (Expert), Python (Expert), Node.js, PHP. Frontend & Mobile Angular, React, Android (Native). ERP & Business Odoo Certified (Functional & Technical), CRM, Contabilidad, eCommerce. DevOps & Cloud Docker, Kubernetes, OpenShift, CI/CD, AWS/IBM Cloud.

Programming and robotics enthusiast

Github https://github.com/davidmonterocrespo24

Medium https://medium.com/@davidmonterocrespo24

I’m working on a side project https://velxio.dev

View on Hacker News

Recent submissions

Comment · 2 days ago
And the best part is that you can create your own extensions now and not depend on third parties...which are often compromised and contain viruses
Comment · 12 days ago
Great project...it would be awesome to be able to run APK on the iPhone
Comment · 19 days ago
Castlevania: Symphony of the Night (PS1) running on an ESP32-S3 microcontroller, in a handheld I built around a XIAO ESP32S3 Sense. The game's decompilation compiled straight to the chip. The game runs at full speed, 60 fps
Comment · 19 days ago
Comment · 19 days ago
This is exactly the approach we've been taking with Metal Gear Solid. We’ve been working on a fork of mgs_reversing (which is targeting 100% matching decompilation of MGS Integral) to bring the game natively to microcontrollers: https://github.com/davidmonterocrespo24/mgs_reversing

Instead of high-level emulation, the decompiled C source is compiled directly to Xtensa machine code for the ESP32-S3. We replaced the PlayStation SDK/GPU/GTE with custom software routines, running on a DIY handheld built around a Seeed XIAO ESP32-S3 Sense.

To speed up development without constantly flashing hardware, we run the compiled firmware image directly inside a browser-based hardware simulator CLI (velxio-cli) to verify serial outputs and execution in seconds.

Having 100% matching C code makes native ports to embedded platforms completely feasible without relying on heavy JIT/interpreter glue.

Comment · 1 month ago
I ported the decompiled C code of the 1998 PlayStation version of Metal Gear Solid to the ESP32-S3.

The game code compiles directly to Xtensa machine code, with the PlayStation SDK, GPU, GTE, CD drive, scheduler, and controller replaced by software layers.

It runs on a Seeed Studio XIAO ESP32-S3 Sense with 8 MB PSRAM and microSD.

The post goes into the porting process, memory layout, scheduler, software rendering, debugging, and the bugs that took the most time to find

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