dlehman
Joined 16 years ago
Joined 16 years ago
I don't really have any game dev experience, but i've been hacking around in Love2D to try building basic games with Lua. Pulp sounds like a great way to get going, and I'm excited to try it! Love to see what a bunch of creative developers are going to come up with.
The project vaguely states: "We'll pick the most wanted features from our contributors, implement them in 1.0." But there needs to be a little more meat here. What are some examples of the types of features you are considering? What are the new killer features that will be coming?
Designing within constraints is really what the essence of design is all about. If you set limits, you must work hard to stay within those limits. The idea that "given unlimited time/money/people I could design the ultimate whatever" is a myth anyhow.
While a one-time fee seems preferable from a customer-standpoint, I personally prefer annual subscription fees. It allows for a potentially lower initial cost, making it more accessible to potential customers, but--more importantly--provides an obvious recurring revenue model for the author, hopefully implying on-going development. Ideally you would retain access to the app if your annual subscription lapses, but could receive upgrades after reviving your subscription. Whenever there is a one-time fee for an "average" app (no offense intended), I always wonder how the author can afford to keep updating it in the future.