dkhar
Joined 12 years ago
Joined 12 years ago
(This isn't the exact link I remember seeing, but https://news.ycombinator.com/item?id=3666564 )
Before game dev, Ritter was known as a musician and a demoscener (if you don't know what the demoscene is, do some googling -- it's deffo worth it). The demoscene group he was part of broke exciting new ground in the mid 2000s by releasing some productions that packed ridiculous amounts of content into a very small size by procedurally generating lots of things, like textures and geometry. The greatest of these demos is called Debris[2], and some consider it the best demo ever. Ryg's article is basically a big index of articles explaining how parts of Debris were written, as well as how they work.
[1] https://fgiesen.wordpress.com/2012/02/13/debris-opening-the-...
[2] Watch it here: https://www.youtube.com/watch?v=mxfmxi-boyo
and keep in mind that everything you're seeing was rendered in real time by a single executable 177kb in size.
[3?] Also worth looking at: http://www.iquilezles.org/www/index.htm
All materials exhibit a diamagnetic (pushes against the field) effect, but in many materials, that effect is overwhelmed by a competing paramagnetic (pushes in the direction of the field) effect. Most of the things we call "magnets" exhibit ferromagnetism, which typically produces much stronger forces than either of the previous two.
H2O is particularly interesting, because it's actually diamagnetic, and will push away from magnetic fields. Given a strong enough magnet, you can have a lot of fun with this effect by putting common water-filled objects in its field: http://www.ru.nl/hfml/research/levitation/diamagnetic/
http://hyperphysics.phy-astr.gsu.edu/hbase/acoustic/invsqs.h...
I personally really like a good Lat na, but what I'm served is often noodles in a thick, chicken flavored grease (rather than stock or gravy).
This analogy might help: Docker Registry is to Docker as Github is to Git.
That video on their main page is mind-boggling to me.
I have a friend who's a regular on that server, and he would occasionally explain to me things like how they take advantage of how Minecraft's redstone handling works to shave precious ticks off the latest ALU design's return time, or how they created a fully vanilla-compatible "internet," to pass data through wires between different people's machines.
They've got mods set up to copy and paste blocks, so you can build modular systems out of components and avoid repetitive block-placing, but AFAIK, everything else is vanilla. It's incredible.
Still in the Western classical canon, Puccini's Madame Butterfly is fantastic, if you're into opera.
[1] http://www.cs.toronto.edu/~ranzato/publications/taigman_cvpr...
I get the impression, however, that it serves the end of history and entertainment more than it does those of science. The examples in the article were light on sample sizes and heavy on speculation ("Is mental illness caused by creativity? Maybe it's the other way around! Who knows?"). I wonder if the book it's about offers more solid corroborating sources.
I study physics and materials science at the College of William and Mary, work with silly amounts of data at Zoomdata, grow succulents, collect ginger ale, sleep, blink my eyes, and more!
Science-y topics I'm interested in include: Sound and music, polymers and biopolymers, ergonomics from ID and UXD perspectives, statistics, cogsci in marketing, machine learning (especially for mapping and navigating spaces), NLP that doesn't hurt my head, distributed query planning, the demoscene, game design, graphical programming, and sound synthesis.
As the above list might evince, I'm more of a generalist than a specialist.
You can reach me at (my username) + "[email protected]"
Feel free to send me an email, or many! If you want to talk, offer your opinion/help/expertise about something, or want my opinion/help/"expertise", I'm game!