Recent submissions

Comment · 11 years ago
To be fair, there were many constraints in MacPaint - color being the most obvious example. It was a limited drawing program. Put into context, I do believe the analogy works - you start simple (box, few components, limited layout) and evolve to include malleable 3D printed materials and generated electronics.

Disclosure - I wrote the post.

Comment · 12 years ago
You're forgetting the first wave of PC's - Apple II, TRS-80, TI-99, C64, etc. These machines had very little modularity compared to the wave of beige boxes that followed the IBM PC standard. I think Christensen even uses that as an example.
Comment · 13 years ago
Comment · 13 years ago
It's very hit or miss. We've been calling good one's 'finds' because they're fairly rare.
Comment · 13 years ago
You could play around with the Three.js camera object. We made a separate viewer for the video team that had more complicated camera controls (and higher max frame + zoom level).
Comment · 13 years ago
I should add, that's a maximum of 75 frames. We check if there are duplicate pano's on the same route and stagger them depending on distance, so you could get fewer frames. It's set to 50ms a frame atm.
Comment · 13 years ago

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