Recent submissions

Comment · 8 days ago
Denthor got me into programming too.... Learned a TON from him and started to actually get real cool things working... I even contacted him after I got my first job... Was a totally cool guy. I wonder what happened to him?
Comment · 10 days ago
What they should actually do is:

1) Provide resources that are relatively cheap for them to any startup that registers. 2) Look for early signs of success. 3) Pour actual investment on the winners.

Comment · 19 days ago
So, i'm still perfecting my stats collection but so far it looks like 74% of the traffic that tries to send a file is able to. My goal at the beginning of the project was 70%... so I'm still happy by this.
Comment · 2 months ago
Personally I'm not much of a fan of assert()'s... at least in the language I use the most (C++). It's not that I don't think you should validate the input ranges of parameters to functions its that in general exceptions are better.
Comment · 3 months ago
Yup. The goal was guide rails.... it'll still let you do non optimal things... just not totally illegal things. Hopefully if you do it enough you can take the guide rails off and still know what to do.
Comment · 3 months ago
Yes. PR's would be welcome on the core math engine.
Comment · 3 months ago
My goal is to build it up to Calculus.
Comment · 3 months ago
It uses https://capacitorjs.com/ and I'm super happy with this choice. I think it feels fast simply because solving simple algebra problems is very light work these days (and of course its all on device... so no waiting on the network).
Comment · 3 months ago
I updated the underlying engine (and its live on the web version here: https://dicroce.github.io/wyrm/home.html). There is some new powers examples in the drop down. Irrational roots are a potential next step.

Try the x^-1 = 2 example and click Guide Me.

Comment · 3 months ago
I'm adding at least basic support for random practice problems in the release I'll be dropping in a few days. If I can get to it I may also be adding a more gamified "practice" mode.
Comment · 3 months ago
Yeah I added the popup that appears when you hover as a means of trying to counteract this. I'll be looking for more ways to communicate this.
Comment · 3 months ago
This is actually a great find. I update the engine and the change is live on the web version. I will probably wait a couple of days on updating the mobile apps to see if any more fixes need to be made (there is a whole app approval process they have to go through and I want to minimize that).
Comment · 3 months ago
I will definitely consider using more color... hmm...
Comment · 3 months ago
The underlying math engine is written in typescript and is open source:

https://github.com/dicroce/wyrm_math

Probably it's most important feature for applications like this is that the id's of elements in the equations are stable (meaning, if an X has an id of 123 and a transformation moves it to the other side of the equals sign, it still has id 123... this allows you animate between states if you wish).

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