dgallagher
Joined 18 years ago
Joined 18 years ago
Their developers are very active. They have a beta available to owners. I've encountered a few minor bugs in their App Store version, downloaded the beta, and noticed it was fixed.
https://developer.apple.com/library/watchos/documentation/ID...
The main lobby has a couple long tables with all of the products on display which were demo'd in the rooms along with some interactive Surface-like table which detects if you get near it and moves floating sprites around. They had displays on the wall listing the most popular products, and a few sales people to answer questions. IIRC there were approx 40-50 products displayed. Kudos to Target for setting the space up.
Everything being sold felt they'd fit perfectly inside of a Brookstone, or Sharper Image when they still had retail stores. Most of them were "vitamin" products rather than "aspirin", which gives way to some of Allison Arieff's criticism in the article: "What the products on display have in common is that they don’t solve problems people actually have."
That's very fair to say. There were a few items which did solve real problems, like Nest which can help reduce heating costs, but most things sold didn't fit into that category. Many were "neat" things which you could entice someone with disposable income to splurge on.
That's an early VR demo of TxK, being ported from PS Vita, which is a Tempest remake (fast paced twitch shooter). I haven't played it myself, but those who have say great things about it. An example of a non-simulator game. What's remarkable is Jeff (one of the dev's) doesn't have the ability to see stereoscopic vision.
Most of TxK is played facing towards a web without lots of head turning. Certain games like this will benefit simply by being in 3D, along with VR's total-immersion effect.
It's a proprietary nVidia technology that essentially does reverse V-Sync. Instead of having the video card render a frame and wait for the monitor to be ready to draw it like normal V-Sync, the monitor waits for the video card to hand it a finished frame before drawing, keeping the old frame on-screen as long as needed. The article goes into a little more detail; they take advantage of the VBLANK interval (legacy from the CRT days) to get the display to act like this.
I understand consolidation and standardization of operating systems is usually the best state to be in, but in a lot of larger companies running legacy software it's not economically feasible to do.
x86 computers could continue to exist for high-end users, but typical-users might be content with a hybrid tablet/computer. As ARM increased in power, x86 might dissapear entirely.
Your comments on Windows compatibility/virtualization are spot on. Cloud streaming, Citrix/XenApp, can help in some situations here. In a few years virtually all major apps will probably be cloud/browser based (Microsoft Office, Adobe Suite, streaming games/apps, etc). Windows on Mac might not be as important then. It's possible Microsoft might release ARM Windows too (besides RT). If ARM gets popular in the datacenter you may see Windows Server 2015 ARM Edition. They've done this in the past with Itanium.