dfan
Joined 16 years ago
Joined 16 years ago
The audience I had in mind when writing it was people who were already quite experienced in playing interactive fiction and could then be challenged in a new way while bringing their old skills to bear. So it's sort of a second-level game in that respect (so is 9:05, in different ways, as someone else mentioned).
(Some chess corrections, in case the author is reading: the moves at the start of chess games are called openings in English, not openers; there are not distinct white-piece and black-piece openings, although of course an individual player will probably study a given opening from the point of view of one side or the other; their study is considered fundamental all the way up to the highest level, in fact more so as you increase in skill; and the Sicilian variation in question is the Najdorf, not Najdork.)
For me piano is definitely the easiest instrument to identify, I'm sure largely because it's what I've played all my life. Pipe organs are the worst. I assume that in general the purity of the tone correlates negatively with ease of identification.
(No one has written up an article about Franke to my knowledge, so if you're curious you'll have to read through the thread. It's interesting to see the investigation occur in real time, though.)
One interesting thing that I've found is that my approach to physics and math problems is often extremely geometric. Even if I don't visually look at things, I'm constantly constructing objects in my head (e.g., graphs of functions) and playing with them, although it's in more of a tactile way. I'll immediately start thinking "what does this function look like?" when my peers are more likely to start by pushing symbols around.
Pretty much everyone at my level (2000 USCF) can play blindfold. I always assumed that I was completely unable to because of my aphantasia, but when I heard about Pruess's story, I decided to work on it, and I now can, although with difficulty and very slowly.
Basically I still keep around all the information about where all the pieces are; it's just not on a virtual board that I "look" at, it's stored more abstractly. I keep track of clusters of pieces and relations between them. The fact that I have an excellent sense of the board itself (I know how all the squares relate instinctively) helps. But I still have to stop all the time and confirm where all the pieces are (or, conversely, what's on every square).
Some chess tournaments have experimented with giving 1/3 point for draws instead of 1/2 and it didn't really change much. Mostly it acted as a tiebreaker, which you could have done by just using "most wins" as a tiebreaker anyway.
My favorite idea (not mine) for creating decisive results in chess is that when a draw is agreed, you switch sides and start a new game, but don't reset the clocks.
Then I joined Harmonix Music Systems, where I did code and game design on a bunch of music games, including Guitar Hero and Rock Band.
Most recently I did machine learning research in the Algorithmic Systems Group at Analog Garage, a division of Analog Devices.