detour

Joined 15 years ago

Karma
31
Submissions
23
Member since
Apr 2
PHP developer by day, Pythonista by night
View on Hacker News

Recent submissions

Comment · 2 years ago
CC BY 3.0
Comment · 2 years ago
I've been playing online via the Discord server using their LFG channel. That might sound odd for TTRPG but Enclave is a bit unique in that its played almost exclusively as one-shot missions rather than a campaign. So you can bring your character to various Conduits (GMs) without much issue. I know what you're thinking, what about progression? Enclave does have a progression system that works in this format.
Comment · 2 years ago
"sacrifice themselves to play that role"

The Gamemaster is a player too, they're just playing everyone that _isn't_ a protagonist. While there's some level of responsibility it would be a very toxic group that expects the GM to do all the "work" and they just get to "play". It should be everyone's responsibility to make sure the game is fun for the entire table.

Comment · 2 years ago
Comment · 2 years ago
Comment · 3 years ago
Tabletop Role-playing Games (ttrpg), specifically being the Game Master (gm). I'm actually pretty new to ttrpgs was always more of a card and board gamer. I have a friend who recently Kickstarted a diceless system he designed. I helped with some proofreading and it seemed really interesting. He invited me to do an Actual Play and I was hooked. Decided to dive into the deep end and immediately started gm'ing.
Comment · 3 years ago
Comment · 8 years ago
The goal of the game is to progress, by any means necessary. You'll need to "hack" your way forward. Think outside the box, the browser is your playground.
Comment · 8 years ago
A simple little puzzle site I was inspired to create this past weekend. Hope you enjoy it!
Comment · 12 years ago
Taking a cue from the PHP internals team.
Comment · 14 years ago
Comment · 15 years ago
"While not a software tool per se, PEP 8 is a very important resource related to Python."

Actually, it is :)

pip install pep8

Comment · 15 years ago
I'm dabbling in this a bit, currently designing a game as a hobby project. There's a number of frameworks available that can ease development though none are perfect.

LimeJs (http://www.limejs.com/) - seems the most mature. Its built upon Google's Closure library. I personally found it a bit cumbersome, though certainly powerful. Optimal performance is obtained by using the Closure compiler.

CraftyJs (http://craftyjs.com/) - was the easiest to get something up and running quickly. If you've ever played around with Unity3D, it basically follows the GameObject model wrapped in a jQuery like syntax; which feels very natural. Performance was decent but I've run into bugs as the project is fairly new.

Cocos2D Js (http://cocos2d-javascript.org/) and EaselJs (http://www.easeljs.com/) - are probably good options but I preferred the other two.

There's also a few vaporware projects that would be amazing if they would ever release, namely RocketPack (http://rocketpack.fi/) and GameClosure (http://gameclosure.com/)

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton