derekchiang

Joined 13 years ago

Karma
195
Submissions
44
Member since
Feb 16
Founder of ZeroDev (YC W23) & cofounder of Zelos.gg (YC W20).

Lead engineer at Pachyderm (YC W15).

Worked at HashiCorp, Mesosphere, and DFINITY.

Feel free to reach out at [email protected]

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Recent submissions

Comment · 6 years ago
Zelos.gg (YC W20) | Los Angeles | Frontend / Fullstack | https://zelos.gg

Zelos is a rewards program where gamers earn points and redeem in-game prizes across multiple games. When you play your favorite game, simply finish a challenge (e.g. get 3 kills) to earn points and trade in your points for a prize (e.g. a new game or a skin).

We built Zelos because games today focus on monetizing off their most dedicated players (whales). For gamers like us who play multiple games, spending money in each game quickly becomes expensive. When we move to a new game, all the money we spent in the old game is effectively lost.

So we built Zelos for the 55% of gamers who play 2 or more games and they LOVE us. Having launched only 2 months ago, we already have 50K+ weekly active users across 30+ countries.

Zelos graduated from YC W20 and just closed a heavily oversubscribed seed round. We are only a team of 3 and you will be our first frontend/fullstack hire. As such, you can expect great responsibilities, huge opportunities to learn & grow, and of course significant equity.

Being a gaming company, we have a very laid-back and open culture where people care about having fun as much as doing great work. You would be a great fit here if you enjoy playing games and building things.

If you are interested, please email us directly at [email protected] and tell us more about yourself.

Comment · 6 years ago
Zelos.gg (YC W20) | Los Angeles, and REMOTE USA/CANADA | Frontend / Fullstack | https://zelos.gg

Zelos is a rewards program where gamers earn points and redeem in-game prizes across multiple games. When you play your favorite game, simply finish a challenge (e.g. get 3 kills) to earn points and trade in your points for a prize (e.g. a new game or a skin).

We built Zelos because games today focus on monetizing off their most dedicated players (whales). For gamers like us who play multiple games, spending money in each game quickly becomes expensive. When we move to a new game, all the money we spent in the old game is effectively lost.

So we built Zelos for the 55% of gamers who play 2 or more games and they LOVE us. Having launched only 2 months ago, we already have 50K+ weekly active users across 30+ countries.

Zelos graduated from YC W20 and just closed a heavily oversubscribed seed round. We are only a team of 3 and you will be our first frontend/fullstack hire. As such, you can expect great responsibilities, huge opportunities to learn & grow, and of course significant equity.

Being a gaming company, we have a very laid-back and open culture where people care about having fun as much as doing great work. You would be a great fit here if you enjoy playing games and building things.

If you are interested, please email us directly at [email protected] and tell us more about yourself.

Comment · 6 years ago
I had the chance to work with Armon as a contractor at HashiCorp when I was in college. Armon was absolutely one of the most down-to-earth leaders I've ever seen. Even though he was technically brilliant and I was only an undergrad, he never made me feel like I was stupid or inexperienced, but rather patiently guided me towards the best solutions, so I was able to gain a lot of confidence and grow a lot along the way.

If you are an aspiring distributed systems engineer (as I was), I highly recommend applying to HashiCorp. They are solving some of the most fun challenges in distributed systems and they have a great engineering culture, not to mention that they are remote-friendly.

Comment · 6 years ago
I think your advice is great for tech leads at big companies, but for tech leads at startups, I have to disagree with the point about "Work for your product - not your company."

At a startup, the business objective has to come first and the engineering team has to keep the bigger picture in mind. "Long-term stability and robustness" won't matter if your company is dead. Build for the short-term and build fast while you are figuring out product-market fit. Move fast and break things.

Comment · 8 years ago
Binary Mint | San Francisco, REMOTE/ONSITE

Here at Binary Mint, we fundamentally believe in the value of blockchains, which enable the creation of “decentralized applications,” or DApps. DApps are trustless, transparent, interoperable, and unstoppable, and thus have the potential to empower users in unprecedented ways.

But just like how web 2.0 did not take off until it started seeing usage outside of the military and academia, blockchains are not going to take off until DApps are being used by the average consumers. And yet, it’s the unfortunate reality today that DApps have very little usage outside of finance. The reason is that it’s currently extremely difficult to create DApps that can handle a large number of users efficiently, due to technical limitations with existing blockchains and the lack of good tooling for building DApps.

Binary Mint is all about creating technologies that will make consumer DApps a reality. Our first product is the Tenfold Protocol (https://www.tenfoldprotocol.io/), a practical and versatile platform on which developers can easily build DApps that scale.

Binary Mint is an early-stage startup. As such, you can expect to be wearing many hats, becoming a leader in the company, and making a large impact. We are looking for people who are responsible, driven, and great at what they do. We are a distributed team with a base in San Francisco; both local and remote hires are very welcome.

The full list of open positions can be found here: https://github.com/binary-mint/careers

To apply to any of these positions, please email [email protected]

Comment · 9 years ago
That's a good point, and I've since updated the blog post and the code to use anonymous interfaces instead.
Comment · 9 years ago
Comment · 11 years ago
Comment · 12 years ago
If this was the case then any multiple of 8KB should also cause the bug to happen, but according to OP only exactly 8KB causes the bug.
Comment · 12 years ago
Comment · 12 years ago

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