delu

Joined 10 years ago

Karma
279
Submissions
21
Member since
Sep 20
conundrumer.com

twitter: @conundrumer

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Recent submissions

Comment · 2 years ago
Ten years ago, I took a course on parallel algorithms (15-210 at CMU). It pitched parallelism as the future of computing as Moore's law would hit inevitable limits. I was sold and I was excited to experiment with it. Unfortunately, there weren't many options for general parallel programming. Even the language we used for class (SML) wasn't parallel (there was a section at the end about using extensions and CUDA but it was limited from what I recall).

Since then, I was able to make some experiments with multithreading (thanks Rust) and getting very creative with shaders (thanks Shadertoy). But a general parallel language on the GPU? I'm super excited to play with this!

Comment · 3 years ago
Comment · 6 years ago
I made the moving backgrounds in Selee!
Comment · 6 years ago
I collaborated on that project! I implemented the remounting feature and tuned it to be suitable for making this track
Comment · 6 years ago
Soda Constructor! It's another one of those niche physics things I want to remake and expand upon
Comment · 6 years ago
I collaborated on that Piano Guys project! I attached the instruments onto the riders
Comment · 6 years ago
Yes it's released: https://www.linerider.com/

I'm just working on maintenance and adding new features

Comment · 6 years ago
I started with loading the save files using an existing JS library. And then, with the help from past modders who decompiled the original Flash version, I was able to port the physics into JS. I had a lot of reference save files to verify if I did it properly.
Comment · 6 years ago
Here it is: https://www.linerider.com/?layers&track=https://www.dropbox....

It's a big track so might take a while to load. The ending animation doesn't work properly at the moment

Comment · 6 years ago
The history of LR is complicated! It was originally created in Flash by Boštjan Čadež who sold it to InXile. InXile made the versions in Silverlight and the overdone versions on Wii, DS, and PC, but they all flopped and they did nothing with LR for years. And that's where I came in: while I was remaking LR in Javascript (intentionally down-to-earth) I brought my friend onto the project and he had a contact at InXile and got us connected with them. We figured out an agreement and eventually (we were novice developers at the time!) got our version (well now it's just me, my friend left the project) onto linerider.com. Then InXile gave LR back to Boštjan so now it's basically completely indie again!

Fun fact: InXile got acquired by Microsoft, and for a brief period of time, Microsoft technically owned LR

Comment · 6 years ago
Comment · 6 years ago
Yes, Line Rider will survive because it's no longer made in Flash. I recreated it in Javascript.

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