daredevildave
Joined 17 years ago
Joined 17 years ago
Seeing some of the other comments reminded me that most of the work went into trimming the word lists so that it wasn't rude or randomly impossibly difficult.
Developing offline with the engine-only (https://github.com/playcanvas/engine) is obviously an option, but I wouldn't hold your breath for an offline editor.
PlayCanvas is a game engine (in the style of Unity/Unreal)
To put it another way. You build your 3D assets in Clara and import them into PlayCanvas to add interactivity.
And slow compared to what? Flash? Canvas 2D?
PlayCanvas is generating WebGL games that run on mobile and download in only a few megabytes. You can generate great WebGL games today.
http://developer.playcanvas.com/en/user-manual/designer/sett...