daredevildave

Joined 17 years ago

Karma
594
Submissions
147
Member since
Oct 6
CEO and co-founder of Auto https://auto.inc - personal apps for your camera Previously Eng. Director for Games/Minis/Bitmoji at Snap Previously co-founder at http://playcanvas.com
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Recent submissions

Comment · 1 year ago
That's a fun game. I made an anagram game myself a few years ago.

https://conundrum.fun/

Seeing some of the other comments reminded me that most of the work went into trimming the word lists so that it wasn't rude or randomly impossibly difficult.

Comment · 2 years ago
Support for Javascript modules looks like it is in-progress: https://github.com/playcanvas/engine/issues/4767

Developing offline with the engine-only (https://github.com/playcanvas/engine) is obviously an option, but I wouldn't hold your breath for an offline editor.

Comment · 2 years ago
They unlock a lot of advanced graphics techniques that are too slow to do CPU-side but work well in parallel on GPU. It's a pretty wide variety of things, but e.g. lighting, mesh manipulation, terrain, voxels, post-processing.
Comment · 2 years ago
I can't wait for compute shaders to be widely available on the web!
Comment · 5 years ago
Comment · 9 years ago
Comment · 9 years ago
Clara.io is a modelling, animation and rendering tool (in the style of Maya/Max/Blender)

PlayCanvas is a game engine (in the style of Unity/Unreal)

To put it another way. You build your 3D assets in Clara and import them into PlayCanvas to add interactivity.

Comment · 9 years ago
Comment · 10 years ago
Comment · 10 years ago
Define large? You need a graphics driver more recent than Jan 1, 2009.

And slow compared to what? Flash? Canvas 2D?

Comment · 10 years ago
Please don't associate WebGL being bad with Unity being bad at exporting to WebGL...

PlayCanvas is generating WebGL games that run on mobile and download in only a few megabytes. You can generate great WebGL games today.

Comment · 10 years ago
Comment · 10 years ago

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A modern reader for Hacker News · SvelteKit + Skeleton