dannersy
Joined 5 years ago
Joined 5 years ago
For example, one of his first big criticisms of Ed is Ed's claim that Meta has a dying product and its a dying company. Do I really need to look at the numbers here? Or should we look at the companies actions and history WITH the numbers included?:
- Metaverse was a complete and total disaster and forced upon the company by a CEO who is clearly completely out of touch but infallible within the company.
- Facebook is a bot riddled, AI slop haven, used only for special cases and is basically unanimously hated by the next couple generation of users. Users who are critical for revenue if the serving ads to bots scam ever implodes.
- Meta's successes seem to be solely on knowing who to buy and have failed for a decade to innovate anything.
"Dying" is not the same as "dead". As someone else has said, but I have forgotten who it was, Meta is a "mature" company trying to be young and sexy again when they should focus on their existing products.
How does anyone come away from all this with a business, where we hear all of the horrible things about their internal culture, that an AI pivot to be anything but a trend following desperation move? Then the author addresses but shrugs off entirely the fact that they now hide their Monthly Active Users. I think all of this context is pretty fucking important to think about with the numbers, especially since Meta is trending down when we get the totals for the year. Zitron's point, again, still tracks because you can list a portion of "profit" but it is too early for 2026 since they intentionally use misleading numbers. I would be very interested to see what the first half of 2024 and 2025 profit numbers were before the total year calculation. Either way, Meta's dump into AI is a huge gamble from the company that must pay off.
I don't know. I think this guy does not like Ed Zitron, which is fair. I see a man pointing fingers at someone while doing the same things he is criticising: Taking the speculative and sensational as literal and using it as some sort of gotcha to be speculative and sensational themselves.
I follow Zitron but the way he talks has been grating and it is even more obvious how biased he is when he has guests on. As if he's trying to lead them into agreeing with his more extreme claims.
That being said, why does this blogger get a pass at this criticism of just being blanket "wrong" when the point of the quote is still very much valid in context? It seems to be the same in the next article, quoted from Ed's blog with the same point. Is this more evidence of being "wrong" or did he correct a previously wrong value and came to the same conclusion (which seems reasonable to me in context)?
It seems like this blogger is guilty of the same criticisms he has against Zitron. They seem eager to find where Zitron is wrong, exaggerating the value of when he misses the mark and without looking at big picture. Then they make sensationalist claims based on those findings.
If you think there aren't hackers on console, you're deluded.
> Your server side logic can't detect wall hacks, ESPs etc.
Correct, neither do the invasive tools. You can get these things without modifying memory or the game, which is the majority of what the kernel level stuff keeps on eye on.
> especially as ML networks are getting better and better at reproducing normal player behaviour.
True, there is no answer here. Again, if the provider is this sophisticated, then EAC isn't helping here. Then it is just the usual cat and mouse, and the kernel level is moot.
> But applications should be able to attest the environment is not modified, which is what desktop Linux lacks. Windows, macOS and Android do have methods to do this.
Also true, but they are frequently circumvented anyway, so ultimately you're at the same level of Linux from a functional standpoint.
I know you're probably thinking that we should just hit all vectors, and I agree to an extent. The problem is that those who charge for cheats easily circumvent (yes, easily, they are literally within 24hrs sometimes of adjusting to modifications by anti-cheat software) the methods you're claiming help. While the data you get from users on the server end doesn't paint a whole picture, it is the source of truth of what the game decided happened, so it becomes the only thing you can rely on. I know folks who specialize in this area who basically believe that online competitive shooters are basically lost and it isn't worth the investment to fight it.
I am of the opinion we should just go back to dedicated servers and have self moderation. Sure, you get false positives if the owner or their mods suck at the game, but at least the players can do something about it. CS2 is a fucking nightmare at the moment.
I am of the belief that if you cannot completely control the environment, like a user's physical hardware, you're fighting a losing battle. Forcing them to install spyware is, in my opinion, just marketing for your competitive shooter and too invasive for the perceived gain.
Perhaps it is the wording. For my org, I think people are getting value out of AI use supplementally, but what I would see as "AI projects" are definitely dead in the water.
I've been of the belief that 2026 has been year of the Linux desktop. As a user of MacOS for work and Linux at home, and being a former user of Windows for decades for video games, Linux has come so far that I think it has surpassed the mainstream OSes in terms of experience. The barrier to entry isn't really troubleshooting anymore, it is that we don't have any dominant desktop environment. Which is "bad" for adoption, but has been great for iteration by teams who are not bogged down by the need to support legacy users who don't want things to change.
I have linked this elsewhere in this thread, but the studies on this matter suggest a worse outcome than just losing hand crafted or "artisanal" software: https://arxiv.org/pdf/2604.04721
> These findings are particularly concerning because persistence is foundational to skill acquisition and is one of the strongest predictors of long-term learning.
> We posit that persistence is reduced because AI conditions people to expect immediate answers, thereby denying them the experience of working through challenges on their own.
This issue is not that we are losing the ability to write good software by hand. It is possible we are losing our internal tools to learn new things by circumventing a necessary part of the process required by our biology.